Back to Manual home or VTE ArmA 2 root page.
This is final VTE ArmA 2 release
--- fixes v1.6 - pmc\vte_mines\vte_apple.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_bbetty.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_claymore.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_m49tripflare.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_minem14.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_mon200.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_pomz.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_pomzlong.p3d: No geometry and no visual shape, fixed. - pmc\vte_mines\vte_whiptrap.p3d: No geometry and no visual shape, fixed. - gao rung terrain grid increased to 4096 and cell size lowered to 12.5m. - vte aircombat terrain name changed to gao rung. - vte 25km demo terrain name changed to nui chet. - c_autumn_fern.rvmat wrong path, fixed. - c_grassbunchdry.rvmat wrong path, fixed. - class land_vte_afbwall1 exists, but there is no property class in pmc\vte_objects\vte_afbwall1.p3d, fixed. - class land_vte_bis_pristresek_mensi exists, but there is no property class in pmc\vte_bis_obj\vte_bis_pristresek_mensi.p3d, fixed. - class land_vte_bis_pytle exists, but there is no property class in pmc\vte_bis_obj\vte_bis_pytle.p3d, fixed. - class land_vte_bis_pytle_bsl exists, but there is no property class in pmc\vte_bis_obj\vte_bis_pytle_bsl.p3d, fixed. - class land_vte_bunker1 exists, but there is no property class in pmc\vte_objects\vte_bunker1.p3d, fixed. - class land_vte_ustent_med exists, but there is no property class in pmc\vte_objects\vte_ustent_med.p3d, fixed. - class land_vte_ustent_noside exists, but there is no property class in pmc\vte_objects\vte_ustent_noside.p3d, fixed. - class land_vte_ustent_small exists, but there is no property class in pmc\vte_objects\vte_ustent_small.p3d, fixed. - vte_grass02 missing from objects config, fixed. - vte_grass03 missing from objects config, fixed. - vte_grass04 missing from objects config, fixed. - vte_grass05 missing from objects config, fixed. - vinh thanh wrp and class name doesnt match (savegames dont work), fixed. - quan binh son wrp and class name doesnt match (savegames dont work), fixed. - polei kleng wrp and class name doesnt match (savegames dont work), fixed. - long son wrp and class name doesnt match (savegames dont work), fixed. - iron triangle wrp and class name doesnt match (savegames dont work), fixed. - ia drang wrp and class name doesnt match (savegames dont work), fixed. - khe sanh wrp and class name doesnt match (savegames dont work), fixed. - bm8 cargo get-in point moved to right hand side. - bm8 map icon is missing, fixed. - btr50 driver view blocked, fixed. - btr50 headlight planes visible after being destroyed, fixed. - btr50 damage textures doesn't work, fixed. - btr50: hatchgunner - unknown animation source hatchgunner, fixed. - btr50: maingun - unknown animation source maingun, fixed. - btr50: mainturret - unknown animation source mainturret, fixed. - btr50: obsgun - unknown animation source obsgun, fixed. - btr50: obsturret - unknown animation source obsturret, fixed. - 7mountains trees cleaned out from bunker complex in south central. - 7mountains bushes cleaned out from bunker complex in south central. - 7mountains bridge objects floating, fixed. - 7mountains pier objects floating, fixed. - 7mountains hooch objects floating, fixed. - 7mountains dockhouse object floating, fixed. - vte aircombat low and high canopy jungles added. - vte aircombat layers texture/mask split into vte_terrain_wrp_aircombat_data_layers\Layers_00, _01 and _02 dirs. - vte aircombat layers rvmat's split into vte_terrain_wrp_aircombat_data_layers\Layers dir. - vte aircombat texture base layer size increased from 50m to 200m. - vte aircombat new 20480 res satellite texture created from ground up. - music song VTE_countryjoe added. - long son layers texture/mask split into vte_terrain_wrp_long_son_data_layers\Layers_00 dir. - long son layers rvmat's split into vte_terrain_wrp_long_son_data_layers\Layers dir. - long son texture base layer size increased from 50m to 100m. - long son satellite texture resolution increased to 6400. - long son satellite mask resolution increased to 6400. - ku bao tien layers texture/mask split into vte_terrain_wrp_ku_bao_tien_data_layers\Layers_00, _01 and _02 dirs. - ku bao tien layers rvmat's split into vte_terrain_wrp_ku_bao_tien_data_layers\Layers dir. - vte 25km demo layers texture/mask split into vte_terrain_wrp_25km_demo_data_layers\Layers_00, _01 and _02 dirs. - vte 25km demo layers rvmat's split into vte_terrain_wrp_25km_demo_data_layers\Layers dir. - vte 25km demo new 20480 res satellite texture created from ground up. - vte 25km demo new 20480 res satellite mask created from ground up. - vte 25km demo new roads added to two locations. - vte 25km demo city 01 building placement adjusted so ai might be able to walk there now. - rij layers texture/mask split into vte_terrain_wrp_rij_data_layers\Layers_00 and _01 dirs. - rij layers rvmat's split into vte_terrain_wrp_rij_data_layers\Layers dir. - rij texture base layer size increased from 50m to 100m. - rij satellite texture resolution increased to 12800. - rij satellite mask resolution increased to 12800. - rssz full name included. - vinh thanh layers texture/mask split into vte_terrain_wrp_vinh_thanh_data_layers\Layers_00 and _01 dirs. - vinh thanh layers rvmat's split into vte_terrain_wrp_vinh_thanh_data_layers\Layers dir. - vinh thanh texture base layer size increased from 50m to 100m. - si thau layers texture/mask split into vte_terrain_wrp_si_thau_data_layers\Layers_00, _01 and _02 dirs. - si thau layers rvmat's split into vte_terrain_wrp_si_thau_data_layers\Layers dir. - rssz layers texture/mask split into vte_terrain_wrp_rssz_data_layers\Layers_00 and _01 dirs. - rssz layers rvmat's split into vte_terrain_wrp_rssz_data_layers\Layers dir. - rssz texture base layer size increased from 50m to 100m. - quan binh son layers texture/mask split into vte_terrain_wrp_quan_binh_son_data_layers\Layers_00 and _01 dirs. - quan binh son layers rvmat's split into vte_terrain_wrp_quan_binh_son_data_layers\Layers dir. - quan binh son texture base layer size increased from 50m to 100m. - pu mat layers texture/mask split into vte_terrain_wrp_pu mat_data_layers\Layers_00, _01 and _02 dirs. - pu mat layers rvmat's split into vte_terrain_wrp_pu mat_data_layers\Layers dir. - polei kleng layers texture/mask split into vte_terrain_wrp_polei_kleng_data_layers\Layers_00 and _01 dirs. - polei kleng layers rvmat's split into vte_terrain_wrp_polei_kleng_data_layers\Layers dir. - polei kleng texture base layer size increased from 50m to 100m. - nam_25 layers texture/mask split into vte_terrain_wrp_nam_25_data_layers\Layers_00, _01 and _02 dirs. - nam_25 layers rvmat's split into vte_terrain_wrp_nam_25_data_layers\Layers dir. - nam_25 texture base layer size increased from 50m to 100m. - nam_25 satellite texture resolution increased to 20480. - nam_25 satellite mask resolution increased to 20480. - nam_12 layers texture/mask split into vte_terrain_wrp_nam_12_data_layers\Layers_00 and _01 dirs. - nam_12 layers rvmat's split into vte_terrain_wrp_nam_12_data_layers\Layers dir. - nam_12 texture base layer size increased from 50m to 100m. - meekong layers texture/mask split into vte_terrain_wrp_meekong_data_layers\Layers_00 and _01 dirs. - meekong layers rvmat's split into vte_terrain_wrp_meekong_data_layers\Layers dir. - meekong texture base layer size increased from 50m to 100m. - mdsz layers texture/mask split into vte_terrain_wrp_mdsz_data_layers\Layers_00 and _01 dirs. - mdsz layers rvmat's split into vte_terrain_wrp_mdsz_data_layers\Layers dir. - mdsz texture base layer size increased from 50m to 100m. - khe sanh layers texture/mask split into vte_terrain_wrp_khe_sanh_data_layers\Layers_00 and _01 dirs. - khe sanh layers rvmat's split into vte_terrain_wrp_khe_sanh_data_layers\Layers dir. - khe sanh texture base layer size increased from 50m to 100m. - ilo layers texture/mask split into vte_terrain_wrp_ilo_data_layers\Layers_00 and _01 dirs. - ilo layers rvmat's split into vte_terrain_wrp_ilo_data_layers\Layers dir. - ilo texture base layer size increased from 50m to 100m. - iiictza layers texture/mask split into vte_terrain_wrp_iiictza_data_layers\Layers_00 and _01 dirs. - iiictza layers rvmat's split into vte_terrain_wrp_iiictza_data_layers\Layers dir. - iiictza texture base layer size increased from 50m to 100m. - ia drang layers texture/mask split into vte_terrain_wrp_ia_drang_data_layers\Layers_00 and _01 dirs. - ia drang layers rvmat's split into vte_terrain_wrp_ia_drang_data_layers\Layers dir. - dak seang layers texture/mask split into vte_terrain_wrp_dak_seang_data_layers\Layers_00 and _01 dirs. - dak seang layers rvmat's split into vte_terrain_wrp_dak_seang_data_layers\Layers dir. - dak seang texture base layer size increased from 50m to 100m. - bra layers texture/mask split into vte_terrain_wrp_bra_data_layers\Layers_00 and _01 dirs. - bra layers rvmat's split into vte_terrain_wrp_bra_data_layers\Layers dir. - bra texture base layer size increased from 50m to 100m. - pacv map icon is rotated wrong, fixed. - a7 cant get in pilot, fixed. - pacv cant get in cargo, fixed. - pacv cant get in driver, fixed. - australianao layers texture/mask split into vte_terrain_wrp_australianao_data_layers\Layers_00, _01 and _02 dirs. - australianao layers rvmat's split into vte_terrain_wrp_australianao_data_layers\Layers dir. - australianao texture base layer size increased from 50m to 100m. - australianao satellite texture resolution increased to 20480. - australianao satellite mask resolution increased to 20480. - ashau valley layers texture/mask split into vte_terrain_wrp_ashau_data_layers\Layers_00 and _01 dirs. - ashau valley layers rvmat's split into vte_terrain_wrp_ashau_data_layers\Layers dir. - ashau valley texture base layer size increased from 50m to 100m. - ashau valley satellite texture resolution increased to 20480. - ashau valley satellite mask resolution increased to 20480. - 7mountains layers texture/mask split into vte_terrain_wrp_7m_data_layers\Layers_00 and _01 dirs. - 7mountains layers rvmat's split into vte_terrain_wrp_7m_data_layers\Layers dir. - 7mountains texture base layer size increased from 50m to 100m. - 7mountains satellite texture resolution increased to 20480. - 7mountains satellite mask resolution increased to 20480. - gao rung mission editor centerposition is not center, fixed. - nui chet mission editor centerposition is not center, fixed. - vte_sea\data\pbr.rvmat says lssc_smdi instead of pbr_smdi, fixed. - vte_m79 missing aiDispersionCoefX, fixed. - ai infantry m72 law wont fire on vehicles, fixed. - us army machine gunner has a backpack, even if he has no available slot for it, fixed. - arvn (bar) machine gunner has a backpack, even if he has no available slot for it, fixed. - arvn (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - arvn (m60) 2 machine gunner has a backpack, even if he has no available slot for it, fixed. - lrrp (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - lrrp tiger (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - mfr (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - mike (bar) machine gunner has a backpack, even if he has no available slot for it, fixed. - mike (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - nva (rpd) machine gunner has a backpack, even if he has no available slot for it, fixed. - sf (m60s) machine gunner has a backpack, even if he has no available slot for it, fixed. - sog (rpd) machine gunner has a backpack, even if he has no available slot for it, fixed. - sog (m60) machine gunner has a backpack, even if he has no available slot for it, fixed. - sog recon (rpd) machine gunner has a backpack, even if he has no available slot for it, fixed. - mdsz freeze due too many objects on top of each other on small area, fixed. - ashau freeze due too many objects on top of each other on small area, fixed. - m551 horrible engine sounds, fixed. - m48 horrible engine sounds, fixed. - pt76 horrible engine sounds, fixed. - t54 horrible engine sounds, fixed. - su76 horrible engine sounds, fixed. - zsu37 horrible engine sounds, fixed. - infantry weapon sound volume/distance tweaks.
--- fixes v1.5.27 - pacv hovercraft from banana added. - a7 corsair from aplion added.
--- fixes v1.5.26 (v1.5 delta patching upgrade) - terrains centerposition values changed to real dead center of the map position - vte 25km demo seabed satellite texture added (whole sat is work in progress) - btr50 new model added from banana - remington 11-48 added from banana. - tango atc boat added from banana. - thompson new model added from banana. - vte intro new cutscene added from banana. - vte intro terrain's cutscene had annoying firefight, fixed. - ia drang satellite texture edited to remove the ugly jagged edges from sand terrain type. - ia drang base texture layer size increased from 50m to 100m.
--- fixes v1.5.25 (v1.5 upgrade release) - voices disabled for nva as they spoke russian. - voices disabled for vc as they spoke russian. - trucks (us) have no starting sounds at all, fixed. - trucks (us) have no shutoff sounds at all, fixed. - vte_ac130 inherits vte_mc130 and its daisycutter.sqf fired eh, this causes huge performance loss, fixed. - birddog cockpit view (viewpilot) improved. - occludesounds are too strong for aircrafts, tweaked. - occludesounds are too strong for helicopters, tweaked. - obstructsounds are too strong for aircrafts, tweaked. - obstructsounds are too strong for helicopters, tweaked. - zsu57 needs vte weapons/magazines, added. - m163 vulcan cannon has very little ammo, fixed. - caliber info to weapon descriptions (when choosing weapon from ammo box), added. - m2 carbine is missing description short, fixed. - m40 description short typo in the variable name, fixed. - remington 700 description short typo in the variable name, fixed. - m39 is missing description short, fixed. - lssc gunner view has some default zoom in it, fixed. - pbr gunner view has some default zoom in it, fixed. - ch47 added capacity to carry backpacks (10). - ach47a added capacity to carry backpacks (10). - ch47 no zoom in left gunner view, fixed. - ch47 no zoom in right gunner view, fixed. - m21sd when picked up from ammo box loads non subsonic ammo, fixed. - m21sd ammo has subsonic crack, but its silenced, fixed. - music track names need vte tag on the name so they arent confused as arma2 songs, fixed.
--- fixes v1.5.24 (final v1.5 release) - b57 closing bracket missing from its name, fixed. - savegame no entry in config.bin/vte_nam_25, fixed. - savegame no entry in config.bin/vte_nam_12, fixed. - bra ilo palm tree floats, fixed. - bra pointy shaped dark leafs tree floats, fixed. - bra runway object floats, fixed. - bra two trunk tree floats, fixed. - iiictza bridge objects floating, fixed. - iiictza hooch objects floating, fixed. - iiictza pier objects floating, fixed. - terrain default starting weather changed to clear skies. - terrain default starting date changed to june 15th. - vte_trench1 has no geometry, fixed. - vte_trench1tri has no geometry, fixed. - polei kleng trees float little bit in slopes, fixed. - meekong big concrete gate object floats, fixed. - meekong palm tree floats, fixed. - meekong hooches floating, fixed. - mdsz banana tree floating, fixed. - mdsz bush floating, fixed. - mdsz heavy trunk tree floats, fixed. - iiictza banana tree floating, fixed. - iiictza bush floating, fixed. - australianao ils is wrong, in sw corner and no runway anywhere near, removed. - ashau heavy trunk tree floats, fixed. - ashau hooches floating, fixed. - bra leghorn base, floating ladder objects, fixed. - bra leghorn base, floating harbor concrete objects, fixed. - bra floating harbor objects, fixed. - bra floating hooch objects, fixed. - 7m floating bridges in sw corner, fixed. - 7m floating hooches, fixed. - 7m floating harbor objects, fixed. --- fixes v1.5.23 RELEASE CANDIDATE 2 - kittyhawk bridge is transparent, fixed. - vte_trench1 can be destroyed by single bullet, fixed. --- fixes v1.5.22 RELEASE CANDIDATE 1 - m21 optics reverted back to bis default. - m21 sd optics reverted back to bis default. - m40 optics reverted back to bis default. - remington 700 optics reverted back to bis default. - us sf sniper got the wrong backpack, fixed. - ku bao tien cleaned out vegetation near objects some more. - ku bao tien renamed villages to real names. - ku bao tien renamed fob's to real names. - ku bao tien removed vc cache names from map. - pu mat cleaned out vegetation near objects some more. - pu mat renamed villages to real names. - pu mat renamed fob's to real names. - pu mat removed vc cache names from map. - si thau cleaned out vegetation near objects some more. - si thau renamed villages to real names. - si thau renamed fob's to real names. --- fixes v1.5.21 - runway object draw distance increased. - marsden mat object draw distance increased. - vte_bush05 canocclude is missing, fixed. - vte_bush06 canocclude is missing, fixed. - vte_bush07 canocclude is missing, fixed. - vte_bush08 canocclude is missing, fixed. - vte_bush09 canocclude is missing, fixed. - vte_bush10 canocclude is missing, fixed. - vte_bush11 canocclude is missing, fixed. - vte_bush12 canocclude is missing, fixed. - vte_bush13 canocclude is missing, fixed. - vte_bush14 canocclude is missing, fixed. - vte_bush15 canocclude is missing, fixed. - vte_bush16 canocclude is missing, fixed. - vte_bush17 canocclude is missing, fixed. - vte_bush18 canocclude is missing, fixed. - vte_bush19 canocclude is missing, fixed. - vte_bush20 canocclude is missing, fixed. - vte_bush21 canocclude is missing, fixed. - vte_bush22 canocclude is missing, fixed. - vte_bush23 canocclude is missing, fixed. - vte_bush24 canocclude is missing, fixed. - vte_bush25 canocclude is missing, fixed. - vte_bush26 canocclude is missing, fixed. - vte_bush27 canocclude is missing, fixed. - vte_bush28 canocclude is missing, fixed. - vte_bush29 canocclude is missing, fixed. - vte_bush30 canocclude is missing, fixed. - vte_bush31 canocclude is missing, fixed. - vte_bush32 canocclude is missing, fixed. - vte_bush33 canocclude is missing, fixed. - vte_bush34 canocclude is missing, fixed. - vte_bush35 canocclude is missing, fixed. - vte_bush36 canocclude is missing, fixed. - vte_bush37 canocclude is missing, fixed. - vte_bush38 canocclude is missing, fixed. - vte_grass_tall_01 canocclude is missing, fixed. - vte_grass02 canocclude is missing, fixed. - vte_grass03 canocclude is missing, fixed. - vte_grass04 canocclude is missing, fixed. - vte_grass05 canocclude is missing, fixed. - vte_tree_rubber01 canocclude is missing, fixed. - vte_tree_rubber02 canocclude is missing, fixed. - vte_tree_rubber03 canocclude is missing, fixed. - vte_tree_rubber04 canocclude is missing, fixed. - vte_tree09 canocclude is missing, fixed. - vte_tree11 canocclude is missing, fixed. - vte_tree12 canocclude is missing, fixed. - vte_tree13 canocclude is missing, fixed. - vte_tree14 canocclude is missing, fixed. - vte_tree15 canocclude is missing, fixed. - vte_tree16 canocclude is missing, fixed. - vte_tree17 canocclude is missing, fixed. - vte_tree18 canocclude is missing, fixed. - vte_tree19 canocclude is missing, fixed. - vte_tree20 canocclude is missing, fixed. - vte_tree21 canocclude is missing, fixed. - vte_tree22 canocclude is missing, fixed. - vte_tree23 canocclude is missing, fixed. - vte_tree24 canocclude is missing, fixed. - runway_main is not in config, fixed. - runway_main_tcross is not in config, fixed. - ku bao tien massiv map locations added. - pu mat wetlands map locations added. - si thau map locations added. - si thau village objects added. - si thau us fob objects added. --- fixes v1.5.20 - vte_bis_obj_cfg building name with proper case. - vte_objects_cfg harbors moved to its own category. - vte_objects_cfg misc moved to its own category. - vte_objects_cfg villages moved to its own category. - vte_objects_cfg vegetation moved to its own category. - vte_objects_cfg fences moved to its own category. - vte_objects_cfg military moved to its own category. - vte_objects_cfg roads moved to its own category. - vte_objects_cfg bridges moved to its own category. - vte_objects_cfg buildings moved to its own category. - vte_flathousel door animation is not working, fixed. - vte_lumbershed door animation is not working, fixed. - vte_trench2ob door animation is not working, fixed. - vte_townhouse2 door animation is not working, fixed. - vte_factory1 door animation is not working, fixed. - vte_chickencoop1 was totally transparent, fixed. - vte_chickencoop1 door animation is not working, fixed. - vte_chickencoop2 door animation is not working, fixed. - vte_tigercage door animation is not working, fixed. - vte_barracks1 door animation is not working, fixed. - vte_barracks3 door animation is not working, fixed. - vte_barracks5 door animation is not working, fixed. - vte_cmdpost door animation is not working, fixed. - vte_concfence3c door animation is not working, fixed. - vte_hoianhouse3 door animation is not working, fixed. - vte_latrine door animation is not working, fixed. - vte_sfbunker1 door animation is not working, fixed. - vte_sfbunker2 door animation is not working, fixed. - vte_townhouse5 door animation is not working, fixed. - vte_ustent_sb2 door animation is not working, fixed. - vte_vccache1 door animation is not working, fixed. - sampan big cannot get in cargo, fixed. - sampan big cargo proxy is character just standing animation, fixed. - a4 needs agm-45 shrike loadout, fixed. - a4 display names changed to be more easier to read. - f105 display names changed to be more easier to read. - b52 display names changed to be more easier to read. - a6 needs agm-45 shrike loadout, fixed. - a6 display names changed to be more easier to read. - f105 needs agm-45 shrike loadout, fixed. - mohawk display names changed to be more easier to read. - bronco display names changed to be more easier to read. - f4 tan 4x mk84, 4x cbu52 added. - ac130 highres model added. --- fixes v1.5.19 - vietnam 12km / 25km place in mission editor menu changed to alphabetical order. - winchester 11-48 model from skelig added. - vte_l1a1 key frame animation, no 'keyframe' property, fixed. - vte_mas36 key frame animation, no 'keyframe' property, fixed. - vte_mosina key frame animation, no 'keyframe' property, fixed. - vte_ppd40 key frame animation, no 'keyframe' property, fixed. - vte_sks key frame animation, no 'keyframe' property, fixed. - vte_stoner_ar key frame animation, no 'keyframe' property, fixed. - vte_stoner_mg key frame animation, no 'keyframe' property, fixed. - vte_type68 key frame animation, no 'keyframe' property, fixed. - vte_zsu57: hlaven2 - unknown animation source fire_anim, fixed. - vte_m551: hatchcommander - unknown animation source hatchcommander, fixed. - vte_zsu572 warning: unsupported uvset 2, fixed. - vte_zsu572 warning: special lod contains 2nd uv set, fixed. - vte_t54 warning: unsupported uvset 2, fixed. - vte_t54 warning: special lod contains 2nd uv set, fixed. - vte_m35_us_empty warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a_fuel warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a_cargo warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a_ammo warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a_3 warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a_2 warning: special lod contains 2nd uv set, fixed. - vte_m35_us_a warning: special lod contains 2nd uv set, fixed. - vte_m35_mafia warning: special lod contains 2nd uv set, fixed. - vte_m35_arvn warning: special lod contains 2nd uv set, fixed. - vte_bulldozer warning: unsupported uvset 2, fixed. - vte_bulldozer warning: special lod contains 2nd uv set, fixed. - vte_btr50 warning: unsupported uvset 2, fixed. - vte_btr50 warning: special lod contains 2nd uv set, fixed. - vte_boforsl60: recoil_begin - unknown animation source recoil_source, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\weapons\rpg7_proxy.01, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\weapons\ak_47_v58_proxy.01, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\weapons\nvg_proxy.01, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\weapons\beretta.01, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\weapons\dalekohled_proxy.01, fixed. - vte_nva.p3d:10000: bad proxy object definition proxy:\ca\characters\flag_vojak.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\characters\flag_vojak.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\weapons\rpg7_proxy.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\weapons\ak_47_v58_proxy.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\weapons\nvg_proxy.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\weapons\beretta.001, fixed. - vte_nva_sniper.p3d:10000: bad proxy object definition proxy:\ca\weapons\dalekohled_proxy.001, fixed. - vte_nva_sniper warning: unsupported uvset 2, fixed. - vte_nva_sniper warning: special lod contains 2nd uv set, fixed. - vte_seal_gren warning: special lod contains 2nd uv set, fixed. - vte_seal_mg warning: special lod contains 2nd uv set, fixed. - vte_seal_pm warning: special lod contains 2nd uv set, fixed. - vte_seal_rfl warning: special lod contains 2nd uv set, fixed. - vte_seal_tl warning: special lod contains 2nd uv set, fixed. - vte_sog_gren warning: special lod contains 2nd uv set, fixed. - vte_sog_mg warning: special lod contains 2nd uv set, fixed. - vte_sog_rfl2 warning: special lod contains 2nd uv set, fixed. - vte_sog_tl warning: special lod contains 2nd uv set, fixed. - vte_usmc1 warning: special lod contains 2nd uv set, fixed. - vte_usmc2 warning: special lod contains 2nd uv set, fixed. - vte_usmc3 warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman warning: unsupported uvset 2, fixed. - vte_vc_rifleman warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman2 warning: unsupported uvset 2, fixed. - vte_vc_rifleman2 warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman_at warning: unsupported uvset 2, fixed. - vte_vc_rifleman_at warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman_mg warning: unsupported uvset 2, fixed. - vte_vc_rifleman_mg warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman_rto warning: unsupported uvset 2, fixed. - vte_vc_rifleman_rto warning: special lod contains 2nd uv set, fixed. - vte_vc_rifleman_tl warning: unsupported uvset 2, fixed. - vte_vc_rifleman_tl warning: special lod contains 2nd uv set, fixed. - vte_aircav_pilot warning: special lod contains 2nd uv set, fixed. - vte_arvn1_rfl warning: special lod contains 2nd uv set, fixed. - vte_arvn1_rto warning: special lod contains 2nd uv set, fixed. - vte_arvn2_rfl warning: special lod contains 2nd uv set, fixed. - vte_ausas_tl warning: special lod contains 2nd uv set, fixed. - vte_aus_rfl warning: special lod contains 2nd uv set, fixed. - vte_backpack_alice2 warning: special lod contains 2nd uv set, fixed. - vte_civilian_01 warning: special lod contains 2nd uv set, fixed. - vte_civilian_01 warning: unsupported uvset 2, fixed. - vte_civilian_02 warning: special lod contains 2nd uv set, fixed. - vte_civilian_02 warning: unsupported uvset 2, fixed. - vte_nva warning: unsupported uvset 2, fixed. - vte_nva warning: special lod contains 2nd uv set, fixed. - vte_aircav_medic warning: unsupported uvset 2, fixed. - vte_aircav_medic warning: special lod contains 2nd uv set, fixed. - vte_backpack_vcrpg1 warning: unsupported uvset 2, fixed. - material pmc\vte_chara\heads\data\hhl_white.rvmat load failed, fixed. - warning message: cannot load texture pmc\vte_chara\data\hhl_22_co.paa, fixed. - string str_vte_displayname_mag_30rnd_bofors_40mm_ap not found, fixed. - string str_vte_displayname_mag_30rnd_bofors_40mm_he not found, fixed. - protocol bin\config.bin/radioprotocol_ep1_en/: missing word missilelauncher, fixed. - m101 gunner is not rotated with maingun, fixed. - m101 no fire geometry, fixed. - m101 no geometry, fixed. --- fixes v1.5.18 - vte_usmfr_mg warning: special lod contains 2nd uv set, fixed. - vte_sog_rto warning: special lod contains 2nd uv set, fixed. - vte_sog_rfl warning: special lod contains 2nd uv set, fixed. - vte_sf_rfl warning: special lod contains 2nd uv set, fixed. - vte_mike_rfl warning: special lod contains 2nd uv set, fixed. - vte_lrrpt_rfl warning: special lod contains 2nd uv set, fixed. - vte_lrrpe_rto warning: special lod contains 2nd uv set, fixed. - vte_lrrpe_rfl warning: special lod contains 2nd uv set, fixed. - vte_army_rto warning: special lod contains 2nd uv set, fixed. - vte_aircav_rto warning: special lod contains 2nd uv set, fixed. - vte_aircav_rto warning: unsupported uvset 2, fixed. - vte_aircav_rfl2 warning: special lod contains 2nd uv set, fixed. - vte_aircav_rfl2 warning: unsupported uvset 2, fixed. - vte_aircav_rfl warning: special lod contains 2nd uv set, fixed. - vte_aircav_rfl warning: unsupported uvset 2, fixed. - strange convex component p:\pmc\vte_chara\vte_backpack_alice2.p3d in component01:geometry, fixed. - vte_sf_rfl had leftover alice rig lower part model, fixed. - vte_usmfr_mg had leftover alice rig lower part model, fixed. - vte_sog_rto removed one section on lod 2-6. - vte_sog_rfl removed one section on lod 5 and 6. - vte_mike_rfl had leftover alice rig lower part model, fixed. - vte_lrrpt_rfl had leftover alice rig lower part model, fixed. - vte_lrrpe_rto removed one section on lod 5 and 6. - vte_lrrpe_rfl removed one section on lod 5 and 6. - vte_army_rto had leftover alice rig lower part model, fixed. - vte_army_rfl had leftover alice rig lower part model, fixed. - vte_army_mg had leftover alice rig lower part model, fixed. - vte_army_gren had leftover alice rig lower part model, fixed. - vte_aircav_rto removed one section on lod 5 and 6. - vte_aircav_rfl2 removed one section on lod 5 and 6. - vte_aircav_rfl removed one section on lod 5, 6 and view pilot. - m45 new texture from skelig added. - pu mat wetlands warning message: cannot open object pmc\vte_objects\vte_ilohut1.p3d, fixed. - pu mat wetlands small object tweak (cleaned out some trees near buildings). --- fixes v1.5.17 - vte_b52.p3d - not all levels have on surface set, fixed. - warning: 'p:\pmc\vte_air\vte_b52.p3d': lods not ordered by face count, fixed. - b52 new lowest resolution lod created. - vte_a4 old style material flags used - 20 (with texture <null>), fixed. - vte_a4_r old style material flags used - 20 (with texture <null>), fixed. - vte_ach47a old style material flags used - 20 (with texture <null>), fixed. - vte_ah1g old style material flags used - 20 (with texture <null>), fixed. - vte_ah1j old style material flags used - 20 (with texture <null>), fixed. - vte_ch34_mg old style material flags used - 50 (with texture <null>), fixed. - vte_ch46 old style material flags used - 202 (with texture <null>), fixed. - vte_ch47c old style material flags used - 20 (with texture <null>), fixed. - vte_ch53 old style material flags used - 202 (with texture <null>), fixed. - vte_ch53_mg old style material flags used - 202 (with texture <null>), fixed. - vte_f4_grey_aa old style material flags used - 50 (with texture <null>), fixed. - vte_f4_grey_ag old style material flags used - 50 (with texture <null>), fixed. - vte_f4_tan old style material flags used - 50 (with texture <null>), fixed. - vte_f4_tan_aa old style material flags used - 50 (with texture <null>), fixed. - vte_f4_tan_ag old style material flags used - 50 (with texture <null>), fixed. - vte_oh6a old style material flags used - 20 (with texture <null>), fixed. - vte_oh6arg old style material flags used - 20 (with texture <null>), fixed. - vte_oh6a_unarmed old style material flags used - 20 (with texture <null>), fixed. - vte_ov1a old style material flags used - 32 (with texture <null>), fixed. - vte_ov1b old style material flags used - 32 (with texture <null>), fixed. - vte_ov1c old style material flags used - 32 (with texture <null>), fixed. - vte_ov1d old style material flags used - 32 (with texture <null>), fixed. - vte_s56 old style material flags used - 32 (with texture <null>), fixed. - vte_s56_mg old style material flags used - 32 (with texture <null>), fixed. - vte_ch34 key frame animation, no 'keyframe' property, fixed. - vte_ch34_mg key frame animation, no 'keyframe' property, fixed. - vte_ch34_sog key frame animation, no 'keyframe' property, fixed. - vte_a6_napalm warning: special lod contains 2nd uv set, fixed. - vte_ch46 warning: special lod contains 2nd uv set, fixed. - vte_ch53 warning: special lod contains 2nd uv set, fixed. - vte_ch53_mg warning: special lod contains 2nd uv set, fixed. - vte_a6_bomb warning: special lod contains 2nd uv set, fixed. - ah1g missing wings/pylons on gunner view, fixed. - ah1g missing wings/pylons on pilot view, fixed. - ah1j 4 tow missing wings/pylons on gunner view, fixed. - ah1j 8 tow missing wings/pylons on gunner view, fixed. - ah1j 4 tow missing wings/pylons on pilot view, fixed. - ah1j 8 tow missing wings/pylons on pilot view, fixed. - ah1j 4 tow added tow missiles as proxys. - ah1j 8 tow added tow missiles as proxys. - vte_bis_stoh.p3d warning: special lod contains 2nd uv set, fixed. - vte_bis_orlhot.p3d warning: special lod contains 2nd uv set, fixed. - vte_bis_hangar_2.p3d warning: special lod contains 2nd uv set, fixed. - vte_bis_runway_papi.p3d: unknown map type none, fixed. - vte_bis_runway_papi_2.p3d: unknown map type none, fixed. - vte_bis_runway_papi_3.p3d: unknown map type none, fixed. - vte_bis_runway_papi_4.p3d: unknown map type none, fixed. - cannot load material file pmc\vte_bis_obj\data\ker basic_polyplane.rvmat, fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\default.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\dum_mesto_koberec.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\hlinasterk.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\kameny.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\matrace_army_modre_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\oldwood.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\podlaha_prkna_h.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\prkna_dalsi.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\prkno_m.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\prkynka.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\tramy_pd.pac), fixed. - old style material flags used - 201 (with texture pmc\vte_bis_obj\data\wharf_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_bis_obj\data\trava2_pmp.pac), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\bed_husbands_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\deska_stolu_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\hng_skrin_front_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\hng_skrin_side_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\kamna_acess_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\kamna_acess2_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\kamna_bila_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\kamna_bila_trans_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\kamna_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\knihovna_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\postel_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\postel2_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\stul_skrinka_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\stul_suplik_co.paa), fixed. - old style material flags used - 204 (with texture pmc\vte_bis_obj\data\ubrus_2_co.paa), fixed. - old style material flags used - 205 (with texture pmc\vte_bis_obj\data\hlidbud_podlaha_co.paa), fixed. - old style material flags used - 205 (with texture pmc\vte_bis_obj\data\hlidbud_prvni_co.paa), fixed. - old style material flags used - 205 (with texture pmc\vte_bis_obj\data\obrazy_co.paa), fixed. - old style material flags used - 205 (with texture pmc\vte_bis_obj\data\podlaha_prkna_h.pac), fixed. - old style material flags used - 205 (with texture pmc\vte_bis_obj\data\tovarna1_vrata.pac), fixed. - old style material flags used - 206 (with texture pmc\vte_bis_obj\data\bouda copy.pac), fixed. - old style material flags used - 207 (with texture pmc\vte_bis_obj\data\bouda copy.pac), fixed. - old style material flags used - 207 (with texture pmc\vte_bis_obj\data\lampanew.pac), fixed. - strange convex components p:\pmc\vte_land\vte_m35_arvn.p3d in geometryviewcargo, fixed. - strange convex components p:\pmc\vte_land\vte_m35_us_a_3.p3d in geometryviewcargo, fixed. - strange convex components p:\pmc\vte_land\vte_m35_us_a_3.p3d in geometryfire, fixed. - strange convex components p:\pmc\vte_land\vte_m35_us_empty.p3d in geometryviewcargo, fixed. - strange convex components p:\pmc\vte_land\vte_m35_us_empty.p3d in geometryfire, fixed. - vte_m35_us_empty.p3d: proxy object should be single face proxy:\ca\temp\proxies\truck\cargo01.001, fixed. - vte_m35_us_empty.p3d: proxy object should be single face proxy:\ca\temp\proxies\truck\driver.001, fixed. - cannot load material file ca\tracked\data\armormetal-3.5x5.rvmat, fixed. - cannot load material file ca\wheeled\data\hmmwv_regular_1.rvmat, fixed. - missing axis in model p:\pmc\vte_land\vte_jeep_mg.p3d:1, sel ammo_belt, axis ammo_belt_axis, fixed. - missing axis in model p:\pmc\vte_land\vte_jeep_mg.p3d:view_cargo, sel ammo_belt, axis ammo_belt_axis, fixed. - missing axis in model p:\pmc\vte_land\vte_jeep_mg.p3d:view_gunner, sel ammo_belt, axis ammo_belt_axis, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_mafia.p3d:1, axis osa_rpm, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_mafia.p3d:1, axis osa_rychlo, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_a_ammo.p3d:1, axis osa_rpm, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_a_ammo.p3d:1, axis osa_rychlo, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_a_fuel.p3d:1, axis osa_rpm, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_a_fuel.p3d:1, axis osa_rychlo, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_empty.p3d:1, axis osa_rpm, fixed. - missing axis in model p:\pmc\vte_land\vte_m35_us_empty.p3d:1, axis osa_rychlo, fixed. - error: bad entry count in model.cfg/cfgskeletons/vte_t54_bones/ skeleton, fixed. - old style material flags used - 20 (with texture <pmc\vte_land\t55\data\t55_tower.rvmat), fixed. - old style material flags used - 1 (with texture pmc\vte_land\data\zu23m1_co.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_land\data\zu23m2_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_land\data\jeepmg_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_land\data\jeepmg_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_land\data\pt76_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_land\data\pt76_interior_co.paa), fixed. - old style material flags used - 201 (with texture #(argb,8,8,3)color(0,0,0,1.0,co)), fixed. - old style material flags used - 201 (with texture pmc\vte_land\data\jeepmg_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_land\data\jeepmg_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_land\data\pt76_1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_land\data\pt76_interior_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_land\data\puskohled_lh.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_land\data\pt76_alpha_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_land\data\pt76_interior_co.paa), fixed. - old style material flags used - 21 (with texture pmc\vte_land\data\mff1.01.paa), fixed. - old style material flags used - 21 (with texture pmc\vte_land\data\mfs1.01.paa), fixed. - old style material flags used - 21 (with texture pmc\vte_land\t_zu23\zuoptic.paa), fixed. - old style material flags used - 41 (with texture pmc\vte_land\t_zu23\dark.paa), fixed. - old style material flags used - 41 (with texture pmc\vte_land\t_zu23\puskohled_lh.paa), fixed. - old style material flags used - 50 (with texture ca\tracked\data\m1abrams_mg_mount_co.paa), fixed. - old style material flags used - 50 (with texture ca\weapons\data\m2_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\alpha_ca.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\bis_klan.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\car_light_flare2.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\cargo_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\cessna_redlight.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\hmmwv_regular_1_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m113a3_track_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m163_vulcan_01_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m163_vulcan_02_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m163_vulcan_sight_ca.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m2_ammotray_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m2_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m551sheridan_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\m551transparent_ca.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\vm113_01_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\vm113_02_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\vm113_track_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_land\data\walls_co.paa), fixed. - old style material flags used - 51 (with texture pmc\vte_land\data\m551m2_co.paa), fixed. - old style material flags used - 51 (with texture pmc\vte_land\data\m551transparent_ca.paa), fixed. - old style material flags used - 53 (with texture pmc\vte_land\data\m113a3_track_co.paa), fixed. - old style material flags used - 53 (with texture pmc\vte_land\data\m551sheridan_co.paa), fixed. - old style material flags used - 53 (with texture pmc\vte_land\data\m551transparent_ca.paa), fixed. - old style material flags used - 53 (with texture pmc\vte_land\data\vm113_track_co.paa), fixed. - old style material flags used - 54 (with texture pmc\vte_land\data\m113a3_track_co.paa), fixed. - old style material flags used - 54 (with texture pmc\vte_land\data\m551sheridan_co.paa), fixed. - old style material flags used - 54 (with texture pmc\vte_land\data\m551transparent_ca.paa), fixed. - old style material flags used - 54 (with texture pmc\vte_land\data\vm113_track_co.paa), fixed. - old style material flags used - 55 (with texture pmc\vte_land\data\zu23m1_co.paa), fixed. - old style material flags used - 55 (with texture pmc\vte_land\data\zu23m2_co.paa), fixed. - strange convex component p:\pmc\vte_mines\vte_bbetty.p3d in component17:geometryfire, fixed. - strange convex component p:\pmc\vte_mines\vte_minem14.p3d in component17:geometryfire, fixed. - strange convex component p:\pmc\vte_mines\vte_whiptrap.p3d in component06:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building02.p3d in component10:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building02.p3d in component10:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building02.p3d in component10:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building04.p3d in component02:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building04.p3d in component02:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building04.p3d in component02:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building05.p3d in component02:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building05.p3d in component02:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building05.p3d in component02:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building06.p3d in component85:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building06.p3d in component85:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building06.p3d in component85:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building07.p3d in component85:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building07.p3d in component85:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building07.p3d in component85:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building22.p3d in component03:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building22.p3d in component03:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building22.p3d in component03:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building23.p3d in component03:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building23.p3d in component03:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_city_building23.p3d in component03:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_imperial_palace.p3d in component19:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_pagoda.p3d in component68:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05.p3d in component01:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05.p3d in component01:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05.p3d in component01:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05b.p3d in component03:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05b.p3d in component03:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin05b.p3d in component03:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin09.p3d in component25:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin11.p3d in component02:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin11.p3d in component02:geometryview, fixed. - strange convex component p:\pmc\vte_objects\vte_temple_ruin11.p3d in component03:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_temple01.p3d in component01:geometryfire, fixed. - strange convex component p:\pmc\vte_objects\vte_temple01.p3d in component108:geometry, fixed. - strange convex component p:\pmc\vte_objects\vte_temple01.p3d in component21:geometryview, fixed. - pu mat wetlans few base / village objects added. - ku bao tien massiv few base / village objects added. --- fixes v1.5.16 - vte_vilbench1 key frame animation, no 'keyframe' property, fixed. - vte_viltire1 key frame animation, no 'keyframe' property, fixed. - vte_viltable1 key frame animation, no 'keyframe' property, fixed. - vte_vilricebasket2 key frame animation, no 'keyframe' property, fixed. - vte_vilpot1 key frame animation, no 'keyframe' property, fixed. - vte_villantern1 key frame animation, no 'keyframe' property, fixed. - vte_vilhut05 key frame animation, no 'keyframe' property, fixed. - vte_vilhut03 key frame animation, no 'keyframe' property, fixed. - vte_vilhut02 key frame animation, no 'keyframe' property, fixed. - vte_vilcrate1 key frame animation, no 'keyframe' property, fixed. - vte_vilbasket3 key frame animation, no 'keyframe' property, fixed. - vte_fbbunker3 old style material flags used - 201 (with texture <null>), fixed. - vte_fbbunker4 old style material flags used - 201 (with texture pmc\vte_objects\tex\fbbunker1_co.paa), fixed. - vte_gravel10_100 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel10_25 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel10_50 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel10_75 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel12 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel25 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel6 old style material flags used - 1 (with texture <null>), fixed. - vte_gravel6konec old style material flags used - 1 (with texture <null>), fixed. - vte_imperial_palace old style material flags used - 21 (with texture <null>), fixed. - vte_les_nw_ctver_pruhozi old style material flags used - 20 (with texture <null>), fixed. - vte_pagoda old style material flags used - 20 (with texture <null>), fixed. - vte_plant01 old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant1_ca.paa), fixed. - vte_plant02 old style material flags used - 202 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - vte_plant03 old style material flags used - 202 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - vte_city_building05 old style material flags used - 201 (with texture pmc\vte_objects\tex\city_building04_co.paa), fixed. - vte_fbbunker2 old style material flags used - 201 (with texture pmc\vte_objects\tex\fbbunker1_co.paa), fixed. - vte_fbbunker3 old style material flags used - 201 (with texture pmc\vte_objects\tex\fbbunker1_co.paa), fixed. - vte_hooch5 old style material flags used - 201 (with texture pmc\vte_objects\tex\hooch5_co.paa), fixed. - vte_igrassfield4 old style material flags used - 202 (with texture pmc\vte_objects\tex\low_grass_ca.paa), fixed. - vte_igrassfield5 old style material flags used - 202 (with texture pmc\vte_objects\tex\low_grass_ca.paa), fixed. - vte_ihut4 old style material flags used - 202 (with texture pmc\vte_objects\tex\ehut1_co.paa), fixed. - vte_ipalms2 old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalms_ca.paa), fixed. - vte_les_nw_ctver_pruhozi old style material flags used - 202 (with texture pmc\vte_objects\tex\jungle1_ca.paa), fixed. - vte_roadbridgedestrleft old style material flags used - 203 (with texture pmc\vte_objects\tex\roadbridgedestrcenter_co.paa), fixed. - vte_roadbridgedestrright old style material flags used - 201 (with texture pmc\vte_objects\tex\roadbridgedestrcenter_co.paa), fixed. - vte_sfbunker1 old style material flags used - 202 (with texture pmc\vte_objects\tex\pinups.paa), fixed. - vte_temple01 old style material flags used - 20 (with texture <null>), fixed. - vte_temple02 old style material flags used - 20 (with texture <null>), fixed. - vte_temple04 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin01 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin02 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin03 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin05 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin05b old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin06 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin07 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin08 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin09 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin10 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin11 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin12 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin13 old style material flags used - 20 (with texture <null>), fixed. - vte_temple_ruin14 old style material flags used - 20 (with texture <null>), fixed. - vte_tree03 old style material flags used - 203 (with texture pmc\vte_objects\tex\bush02_ca.paa), fixed. - vte_tree04 old style material flags used - 203 (with texture <null>), fixed. - vte_tree10 old style material flags used - 202 (with texture pmc\vte_objects\tex\tree01_ca.paa), fixed. - vte_wfence old style material flags used - 202 (with texture <null>), fixed. - vte_wfence2 old style material flags used - 202 (with texture <null>), fixed. - vte_woodwalk_se old style material flags used - 202 (with texture pmc\vte_objects\tex\woodwalk_co.paa), fixed. - vte_vilbasket2 key frame animation, no 'keyframe' property, fixed. - vte_estatek_kulna old style material flags used - 20 (with texture <null>), fixed. - vte_estatek_hl_bud old style material flags used - 20 (with texture <null>), fixed. - vte_drygrass2 old style material flags used - 202 (with texture <null>), fixed. - vte_city_building23 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building22 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building21 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building20 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building19 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building17 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building16 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building15 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building14 old style material flags used - 21 (with texture <null>), fixed. - vte_city_building13 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building12 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building11 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building10 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building09 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building08 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building07 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building06 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building05 old style material flags used - 21 (with texture <null>), fixed. - vte_city_building03 old style material flags used - 20 (with texture <null>), fixed. - vte_city_building01 old style material flags used - 20 (with texture <null>), fixed. - vte_bzedcl old style material flags used - 20 (with texture <null>), fixed. - vte_buddha_statue old style material flags used - 20 (with texture <null>), fixed. - vte_bstanice old style material flags used - 20 (with texture <null>), fixed. - vte_bruiny_obvod_3 old style material flags used - 20 (with texture <null>), fixed. - vte_bridge6 old style material flags used - 1 (with texture <null>), fixed. - vte_bdomek_hospoda old style material flags used - 20 (with texture <null>), fixed. - vte_kettlefire key frame animation, no 'keyframe' property, fixed. - vte_vilmat1 key frame animation, no 'keyframe' property, fixed. - vte_vilhut01 key frame animation, no 'keyframe' property, fixed. - strange convex component p:\pmc\vte_objects\vte_bridge2.p3d in component13:geometryview, fixed. - fbbunker1 keep height fence is used, fixed. - file pmc\vte_objects\tex\crate6.rvmat, line 3: config: ';' used as a separator in the array, fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf1.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf2.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf3.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf4.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf5.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\t\sleaf6.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\tex\itrailpath_ca.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\tex\itrailpath_end_ca.paa), fixed. - old style material flags used - 1 (with texture pmc\vte_objects\tex\trailpath_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\kettlefire_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\vilfire1_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\barracks5_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\bdum_rasovna_in_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\bdum_zboreny_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\bstodola_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\bstodola_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\bstodola_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bstodola_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\bstodola_open_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\bzedpr_ca.paa), fixes. - old style material flags used - 201 (with texture pmc\vte_objects\tex\city_building02_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\city_building04_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\city_building18_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\factory1_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\fbbunker1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\fbhooch_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\frenchhouse2_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\hoianhouse1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\hoianhouse2_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\hoianhouse3_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\hoianhouse4_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\hooch5_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\temple03_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\townshanty1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\townshanty2_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\townshanty3_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\townshop08_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\ustent_hooch_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\ustent_med_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\ustent_sb1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\ustent_sb2_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\ustent_small_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\afbshelter2_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\afbtw50_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\afbtw50konec_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ammobox_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\bdomek_ruina_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bpanelak_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\bpanelak_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bpanelak_win_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\bpanelak_win_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\drygrass1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ehut1_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\gbunker_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\grass_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\imangrove_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\imangrove2_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\imangrove3_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\imangrove4_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\imangrove5_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalms_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalmt1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\irssz_brush_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\irssz_trees_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\itrailpaddy_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\low_canopy_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\low_canopy2_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\motorpool_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\motorpool2_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\rubber_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\rubber_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\swamproadx2_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\tree08_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vcartybunker_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vccross_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vcshelter3_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vcshelter4_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vilhaycone1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vilhut01_co.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\vilmat1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\woodwalk_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bush02_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bush04_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bzed_ker_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\iles_su_ctver_pruhozi_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\latrine_co.paa), fixed. - old style material flags used - 207 (with texture pmc\vte_objects\tex\powerline25_co.paa), fixed. - old style material flags used - 207 (with texture pmc\vte_objects\tex\powerlinekonec_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\roadbridgedestrcenter_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\roadbridgedestrcenter_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\roadbridgedestrcenter_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_objects\tex\roadbridgecenter_co.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\roadbridgecenter_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_objects\tex\roadbridgecenter_co.paa), fixed. - sw animation used for p:\pmc\vte_objects\vte_roadbridgecenter.p3d - not all levels have keep height set, fixed. - warning: 'p:\pmc\vte_objects\vte_afbgplate.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_bdum_rasovna_in.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_bush08.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_canopy4.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalmt2.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalmt3.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalmt4.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ivcbunker.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_rubber.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_rwall1.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_rwallu.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_tire1.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_vilfence1.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_woodplank.p3d': lods not ordered by face count, fixed. - warning: bone commanderturret already listed in model.cfg/cfgskeletons/vte_m551_bones/ skeleton, fixed. - warning: bone otochlaven already listed in model.cfg/cfgskeletons/vte_zpu4_bones/ skeleton, fixed. - cannot load material file vte_air\tex\f4_grey_ag.rvmat, fixed. - cannot load material file vte_air\tex\f4_tan_ag_pit.rvmat, fixed. - old style material flags used - 200 (with texture pmc\vte_ordnance\data\air_wpn_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_ordnance\data\air_wpn_co.paa), fixed. - strange convex component p:\pmc\vte_ordnance\vte_flare.p3d in component01:geometry, fixed. - sampanbig key frame animation, no 'keyframe' propert, fixed. - sebsampan old style material flags used - 32 (with texture <null>), fixed. - sampanbig is missing view cargo, fixed. - old style material flags used - 200 (with texture pmc\vte_sea\data\kittyhawk_co.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_sea\data\kittyhawk_alpha_ca.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_sea\data\kittyhawk_co.paa), fixed. - old style material flags used - 70 (with texture pmc\vte_sea\data\kittyhawk_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_sea\data\lssc_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_sea\data\lssc_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_sea\data\lssc_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_sea\data\pbr_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_sea\data\pbr_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_sea\data\pbr_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_sea\data\sampanbig_co.paa), fixed. - strange convex component p:\pmc\vte_sea\vte_lssc.p3d in component81:geometryfire, fixed. - cannot load material file pmc\vte_weapons\revolver\data\ironplate.rvmat, fixed. - cannot load material file pmc\vte_weapons\data\iron.rvmat, fixed. - cannot load material file pmc\vte_weapons\data\metalplate.rvmat, fixed. - cannot load material file pmc\vte_weapons\data\wood.rvmat, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:1, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:10000, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:11000, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:2, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:3, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_k50m.p3d:view_pilot, axis slide_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_m60.p3d:1, sel belt_rotation, axis belt_axis, fixed. - missing axis in model p:\pmc\vte_weapons\vte_m60.p3d:view_pilot, sel belt_rotation, axis belt_axis, fixed. - old style material flags used - 201 (with texture pmc\vte_weapons\data\m60shorty_co.paa), fixed. - strange convex component p:\pmc\vte_weapons\vte_k50m.p3d in component01:geometry, fixed. - strange convex component p:\pmc\vte_weapons\vte_mac10.p3d in component06:geometry, fixed. - strange convex component p:\pmc\vte_weapons\vte_mac10_sd.p3d in component06:geometry, fixed. - strange convex component p:\pmc\vte_weapons\vte_mas49.p3d in component08:geometry, fixed. - m55 missing gunner get in point, fixed. - missing axis in model p:\pmc\vte_arty\vte_m55.p3d:1, sel maingun, axis axis_maingun, fixed. - missing axis in model p:\pmc\vte_arty\vte_m55.p3d:1, sel mainturret, axis axis_mainturret, fixed. - strange convex component p:\pmc\vte_arty\vte_m55.p3d in component03:geometry, fixed. - strange convex component p:\pmc\vte_arty\vte_m55.p3d in component03:geometryfire, fixed. - strange convex component p:\pmc\vte_arty\vte_m55.p3d in component03:geometryview, fixed. - ov1d mohawk had some strange geometry and fire geometry part, fixed. - ov1b mohawk had some strange geometry and fire geometry part, fixed. - a4 removed two sectons from view pilot. - a4r removed two sectons from view pilot. - old style material flags used - 200 (with texture pmc\vte_air\data\ah1j_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\a4_pit_co.paa), fixed. - old style material flags used - 255 (with texture pmc\vte_air\data\a4_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ah1j_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ah1j_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ach47_1_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ach47_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ach47_1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ach47_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch34_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch34_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch34_sog_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch34_sog_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ch34_sog_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch47_1_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\ch47_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ch47_1_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ch47_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\ch47_doorgun_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\oh6rg_alpha_ca.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\oh6rg_co.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\oh6rg_alpha_ca.paa), fixed. - old style material flags used - 201 (with texture pmc\vte_air\data\oh6rg_co.paa), fixed. - old style material flags used - 200 (with texture pmc\vte_air\data\s56_mg_alpha_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_air\data\f4_grey_ag_alpha_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_air\data\f4_tan_ag_alpha_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_air\data_mohawk\hud2_ca.paa), fixed. - old style material flags used - 21 (with texture pmc\vte_air\data\ch53_proxy_main_rotor_ca.paa), fixed. - old style material flags used - 21 (with texture pmc\vte_air\data\ch53_proxy_tail_rotor_ca.paa), fixed. - old style material flags used - 50 (with texture pmc\vte_air\data_bronco\ah1z_engines_co.paa), fixed. - old style material flags used - 117 (with texture pmc\vte_air\data\ah1j_alpha_ca.paa), fixed. - old style material flags used - 117 (with texture pmc\vte_air\data\ah1j_co.paa), fixed. --- fixes v1.5.15 - revolver is missing sound files, fixed. - sniper optics model moved to vte_weapons. - sog recon units dont speak english (bis russian/chernarussian), fixed. - sog hatchet units dont speak english (bis russian/chernarussian), fixed. - special forces units dont speak english (bis russian/chernarussian), fixed. - seal units dont speak english (bis russian/chernarussian), fixed. - mfr units dont speak english (bis russian/chernarussian), fixed. - lrrp tiger units dont speak english (bis russian/chernarussian), fixed. - lrrp erdl units dont speak english (bis russian/chernarussian), fixed. - au sas units dont speak english (bis russian/chernarussian), fixed. - vte_ivcbunker old style materials used for texture, fixed. - 7 mountains many harbor objects floating, fixed. - 7 mountains many bridge objects floating, fixed. - 7 mountains many hooch objects floating, fixed. - 7 mountains tree06* floating, fixed. - 25km demo tree06* floating, fixed. - ashau tree06* floating, fixed. - bra tree06* floating, fixed. - iiictza parrots beak tree06* floating, fixed. - iron triangle tree06* floating, fixed. - mdsz tree06* floating, fixed. - meekong tree06* floating, fixed. - nam_12 tree06* floating, fixed. - nam_25 tree06* floating, fixed. - quan binh son tree06* floating, fixed. - vte_objects all user animations (open/close doors) disabled because they dont work. --- fixes v1.5.14 - f4 tan cas1 6 x mk82, 4 x mk74 added. - f4 tan cas2 6 x mk74, 4 x agm62 added. - vte_fueltank2 missing texture, fixed. - vte_fueltank1 missing texture, fixed. - dak seang floating bridge, fixed. - pmc\vte_bis_obj\data\zalchat_pode2.pac missing, fixed. - agm45 shrike shadowvolume is broken, fixed. - agm65 walleye shadowvolume is broken, fixed. - agm78 standard arm shadowvolume is broken, fixed. - sidewinder 1rnd magazine was in fact 4, fixed. - vte_4rnd_agm45 magazine removed, obsolete. - tow missile proxy (no rocket flame) added. - ah1_sea has shadowvolume errors, fixed. - ah1 has shadowvolume errors, fixed. - thompson eye memory point is too far back (iron sights blocked when prone), fixed. - warning: 'p:\pmc\vte_objects\vte_plant04.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_plant05.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_plant06.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalmt1.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalmt.p3d': lods not ordered by face count, fixed. - warning: 'p:\pmc\vte_objects\vte_ipalm3.p3d': lods not ordered by face count, fixed. - strange convex components in pmc\vte_objects\vte_townshop2.p3d:geometryview, fixed. - strange convex components in pmc\vte_objects\vte_swamproadx.p3d:geometryfire, fixed. - strange convex components in pmc\vte_objects\vte_swamproadx.p3d:geometryview, fixed. - strange convex component in pmc\vte_objects\vte_chickencoop1.p3d:geometryfire, fixed. - strange convex component in pmc\vte_objects\vte_chickencoop1.p3d:geometryview, fixed. - strange convex components in pmc\vte_objects\vte_rhelopad.p3d:geometryfire, fixed. - vte_itree04 res lod 1 and 2 were visually offset large amount without reason, fixed. - sw animation used for pmc\vte_objects\vte_itree04.p3d - not all levels have keep height set, fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalm2_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalm3_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalms_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalms3_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalmt_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\ipalmt1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant2_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant3_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant4_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant5_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant6_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iplant7_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\itree01_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\itree02_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\itree03_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\plant04_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\plant05_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\plant06_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\stump_itree_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\stump_palmt_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\stump_tree06_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\tree01_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\tree05_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\tree06_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bush01_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\bush02_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\iban1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\fallentree1_ca.paa), fixed. - old style material flags used - 202 (with texture pmc\vte_objects\tex\fallenpalmt1_ca.paa), fixed. - old style material flags used - 203 (with texture pmc\vte_objects\tex\fallenpalmt1_ca.paa), fixed. - class land_vte_fallentree1 exists, but there is no property class in pmc\vte_objects\vte_fallentree1.p3d, fixed. - terrain si thau satellite texture shaded to more darker jungle green. - terrain ku bao tien satellite texture shaded to more darker jungle green. - terrain pu mat satellite texture shaded to more darker jungle green. - terrain 5 renamed to Pu Mat Wetlands. - terrain 6 renamed to Ku Bao Tien Massiv. - terrain 9 renamed to Si Thau Plateau. - roads in vte_bis_obj rearranged config wise. - roads from vte_objects dont have config, fixed. - vte_cidgsoldier8 displayname says m2, but its m1carbine, fixed. - vte_ch12 displayname says m2, but its m1carbine, fixed. - xm148 wrong shadow lod configurations, fixed. - xm148 trigger animation is broken, fixed. - stoner_ar trigger animation is broken, fixed. - stensd trigger animation is broken, fixed. - sten trigger animation is broken, fixed. - sks trigger animation is broken, fixed. - rpd trigger animation is broken, fixed. - remington870 trigger animation is broken, fixed. - remington700 trigger animation is broken, fixed. - ppsh trigger animation is broken, fixed. - pps43 trigger animation is broken, fixed. - ppd40 trigger animation is broken, fixed. - mpl trigger animation is broken, fixed. - mpk trigger animation is broken, fixed. - mp40 trigger animation is broken, fixed. - mosina trigger animation is broken, fixed. - mosin38 trigger animation is broken, fixed. - mosin trigger animation is broken, fixed. - mat49 trigger animation is broken, fixed. - mas49 trigger animation is broken, fixed. - mas36 trigger animation is broken, fixed. - mac10 stock sd shadow is broken, fixed by removing it. - mac10 stock casting shelf shadow, fixed by removing it. - mac10 sd shadow is broken, fixed by removing it. - mac10_stock sd bolt is not back when empty, fixed. - mac10_stock bolt is not back when empty, fixed. - mac10sd bolt is not back when empty, fixed. - mac10 bolt is not back when empty, fixed. - mac10_stock trigger animation is broken, fixed. - mac10 trigger animation is broken, fixed. - m60 no ammo belt animation, fixed. - m60 shorty trigger animation is broken, fixed. - m60 trigger animation is broken, fixed. - m16a1 m203 trigger animation is broken, fixed. - m16a1 trigger animation is broken, fixed. - m2carbine bolt is not back when empty, fixed. - m2carbine trigger animation is broken, fixed. - m1carbine bolt is not back when empty, fixed. - m1carbine trigger animation is broken, fixed. - k98k trigger animation is broken, fixed. - k98k reload time was like semi auto rifle, fixed. - k50m slide animation dont work, fixed. - k50m trigger animation dont work, fixed. - k50m full auto has insane fire rate, fixed. - k50m is missing from nva weapon box, fixed. - ex41 trigger animation dont work, fixed. - bren2 trigger animation is broken, fixed. - dp27 trigger animation is broken, fixed. - garand trigger animation is broken, fixed. - m551 commander sights not aligned with the gun, fixed. - m551 driver hatch dont open, fixed. - m551 commander turret dont work, fixed. - m551 commander cant rotate, fixed. --- fixes v1.5.13 - m48 texturing is messy, fixed. - m48 some rvmat's missing, fixed. - 25km demo terrain uses low canopy 50m forest block objects, fixed. - vte_core_cfg vehicleclasses do not use stringtable, fixed. - pru infantry name string was breaking our standard, fixed. - picture image missing for m48, fixed. - icon image missing for m48, fixed. - 76mm cannon round can lock into aerial targets, fixed. - picture image missing for m551 sheidan, fixed. - icon image missing for m551 sheidan, fixed. - afbtw50 runway object specular map toned down so it wont shine. - t54 insignias removed. - t55 insignias removed. - zsu57 insignias removed. - vte_zsu572 Turret body ObsTurret not found pmc\vte_land\vte_zsu572.p3d, fixed. - vte_zsu572 Turret gun ObsGun not found pmc\vte_land\vte_zsu572.p3d, fixed. - a4r cockpit is misaligned bit to the left, fixed. - a4 cockpit is misaligned bit to the left, fixed. - mpk target sights are off, it shoots high, fixed. - m202 inventory image is wrong resolution, fixed. - m202 inventory image alpha channel has pure white color, fixed. - mpk inventory image is the same as mpl, long weapon, fixed. - ia drang different set of objects put in place (mostly vegetation), better frame rates. - ac47 gunship animations not working, fixed. --- fixes v1.5.12 - ac47 added 3 x m134 miniguns. they have to be human manned, for now. - c47 grey texture for the transport version. - c47 alpha channel windows texture shines like a light, fixed. - c47 animations dont work, fixed. - m46 gun shot 10m in front of the vehicle, fixed. - m46 cargo pos/dir in memory points missing, fixed. - m46 gunner pos/dir in memory points missing, fixed. - m46 animation model.cfg had faulty values, fixed. - bofors l/60 weapon range adjustment added (but it doesnt show up, uhm). - bofors l/60 magazine reload time changed to 4.5 seconds. - ac130 105mm howitzer capacity increased to 200 rounds. - ac130 40mm bofors capacity increased to 600 rounds. - ac130 m61 vulcans capacity increased to 3000 rounds. - ac130 m102mm cannon shot 6 rounds at once, fixed. - ac130 renamed to proper name. - remington 870 wood texture color tweaked to darker. - pbr weapon changed from m60 to .50cal m2. - c130 sea camo renamed properly. - tet causes ctd, fixed. - viet cong m79 soldier magazines increased to 4 grenade bags. - usmc m79 soldier magazines increased to 4 grenade bags. - sog recon m79 soldier magazines increased to 4 grenade bags. - sog hatchet m79 soldier magazines increased to 4 grenade bags. - special forces m79 soldier magazines increased to 4 grenade bags. - seal m79 soldier magazines increased to 4 grenade bags. - pru m79 soldier magazines increased to 4 grenade bags. - mike m79 soldier magazines increased to 4 grenade bags. - marine force recon m79 soldier magazines increased to 4 grenade bags. - lrrp tiger m79 soldier magazines increased to 4 grenade bags. - lrrp erdl m79 soldier magazines increased to 4 grenade bags. - cambodian mercenary m79 soldier magazines increased to 4 grenade bags. - bushman m79 soldier magazines increased to 4 grenade bags. - au rifle m79 soldier magazines increased to 4 grenade bags. - army m79 soldier magazines increased to 4 grenade bags. - aircav m79 soldier magazines increased to 4 grenade bags. - au rifle removed backpack from machine gunner. - au sas removed backpack from machine gunner. - mpl new low resolution lods. - mpk new low resolution lods. - mpl new texture by skelig. - mpk new texture by skelig. - mpk model shortened by skelig. --- fixes v1.5.11 - ia drang objects aligned to ground to suit new ulmus trees. - ulmus trees small, small ivy, large and large ivy from mikebart added (tree06* series swapped). - t55 new model added. - m113 icon image added. - m113 picture image added. --- fixes v1.5.10 - penetration materials moved from various pbo's into vte_core_cfg. - env_land_co texture moved from various pbo's into vte_core_cfg. - vte terrain 9 doesn't have any objects in it, fixed. - vte terrain 9 resized down to 4096 grid and 10m cell size (40km instead of 102km). - smith and wesson m39 hush puppy used .45acp rounds, fixed. (this was actually on some previous upgrade) - m2 carbine with 30 round magazine model added. - agm-62 walleye bomb model added. - vte_agm45 ammo for agm-45 shrike class removed. - m21 sniper rifle silenced model added. - agm-45 shrike anti radiation missile added. - agm-78 standard arm anti radiation missile added. - m202 rocket indirect damage range reduced by 70%, should be small enough now. --- fixes v1.5.9 - zsu-57-2 model from superrat added (bis zsu shilka placeholder is finally done). - zpu4 model from superrat added. --- fixes v1.5.8 - t54 tank from superrat added. - bofors l/60 40mm flak gun model from superrat added. - cfggroups total rewrite using bis categories. - cfggroups few new groups added. - cfggroups and xml is not used completely (only few groups), fixed. - terrain12 satellite texture resolution increased to 20480 pixel. --- fixes v1.5.7 - c47 pilot/cargo get-in points fixed. - c47 moved into vte_air. - c47 sea camo initial version added. - ac130 gunship guns were not working, fixed (but its our older model for now). - ch46 cockpit glass was with wrong texture, fixed. - ch53 cockpit glass was with wrong texture, fixed. - ch53 mg cockpit glass was with wrong texture, fixed. - c130 as sea camo added. - m202 indirectHitRange fixed. --- fixes v1.5.6 - smith and wesson m39 hush puppy animations fixed. - smith and wesson m39 animations fixed. - browning animations fixed. - smith and wesson m39 hush puppy name said "puppu", heh, fixed. - m46 howitzer artillery model from superrat added. - iron triangle has ils but no airfield, fixed. - terrains reverted back to old "lowres" terrain grid due severe object alignment problems. - m3 greasegun silenced sound carried 700m, shortened range to 100m. - sten silenced sound carried 700m, shortened range to 100m. - mac10 silenced sound carried 300m, shortened range to 100m. - makarov silenced sound carried 200m, shortened range to 50m. --- fixes v1.5.5 - browning hi power model from robert hammer added. - smith and wesson m39 hush puppy model from robert hammer added. - smith and wesson m39 model from robert hammer added. --- fixes v1.5.4 - ch46 pilot get in point moved from back to the side door. - ch46 pilot get out ends up inside the helicopter hull, fixed. - ch46 cargo get out ends up inside the helicopter hull, fixed. - vinh thanh terrain grid increased from 256 to 1024. - vinh thanh terrain moved to its own pbo. - tet68 terrain grid increased from 9 to 32. - tet68 terrain moved to its own pbo. - rssz (rung sat special zone) terrain grid increased from 256 to 1024. - rssz (rung sat special zone) terrain moved to its own pbo. - rumble in the jungle (rij) terrain grid increased from 128 to 512. - rumble in the jungle (rij) terrain moved to its own pbo. - quan binh son terrain grid increased from 256 to 1024. - quan binh son terrain moved to its own pbo. - polei kleng terrain grid increased from 256 to 1024. - polei kleng terrain moved to its own pbo. - nam_25 (vietnam 25km) terrain moved to its own pbo. - nam_12 (vietnam 12km) terrain moved to its own pbo. - meekong terrain grid increased from 256 to 1024. - meekong terrain moved to its own pbo. - mdsz terrain grid increased from 256 to 1024. - mdsz terrain moved to its own pbo. - long son terrain grid increased from 64 to 256. - long son terrain moved to its own pbo. - khe sanh terrain grid increased from 256 to 1024. - khe sanh terrain moved to its own pbo. - iron triangle terrain moved to its own pbo. - iron triangle terrain satellite increased from 1024 to 2048 pixel resolution. - iron triangle terrain grid increased from 64 to 256. - ilo terrain satellite increased from 6400 to 12800 pixel resolution. - ilo terrain grid increased from 256 to 1024. - ilo terrain moved to its own pbo. - iiictza (parrots beak) terrain grid increased from 256 to 1024. - iiictza (parrots beak) terrain moved to its own pbo. - ia drang terrain moved to its own pbo. - fsb gloria terrain grid increased from 16 to 64. - fsb gloria terrain moved to its own pbo. - dak seang terrain grid increased from 256 to 1024. - dak seang terrain moved to its own pbo. - bra terrain grid increased from 256 to 1024. - bra terrain moved to its own pbo. --- fixes v1.5.3 - australianao terrain grid increased from 512 to 2048. - australianao terrain moved to its own pbo. - ashau terrain grid increased from 256 to 1024. - ashau terrain moved to its own pbo. - aircombat terrain moved to its own pbo. - 25km demo terrain moved to its own pbo. - 7mountains terrain grid increased from 256 to 1024. - 7mountains terrain moved to its own pbo. - aircombat terrain grid increased from 1024 to 4096. - 25km demo terrain grid increased from 512 to 2048. - 5t truck us cargo, has two driver proxys, fixed. - 5t truck us cargo, front seat passanger sits through the seat, fixed. - 5t truck us cargo, driver sits through the seat, fixed. - 5t truck us open, cargo proxys are too low, soldiers sit through seats, fixed. - 5t truck us open, front seat passanger sits through the seat, fixed. - 5t truck us open, driver sits through the seat, fixed. - 5t truck us canvas, cargo proxys are too low, soldiers sit through seats, fixed. - 5t truck us canvas, has two driver proxys, fixed. - 5t truck us canvas, front seat passanger sits through the seat, fixed. - 5t truck us canvas, driver sits through the seat, fixed. - 5t truck us, cargo proxys are too low, soldiers sit through seats, fixed. - 5t truck us, has two driver proxys, fixed. - 5t truck us, front seat passanger sits through the seat, fixed. - 5t truck us, driver sits through the seat, fixed. - 5t truck arvn, cargo proxys are too low, soldiers sit through seats, fixed. - 5t truck arvn, has two driver proxys, fixed. - 5t truck arvn, front seat passanger sits through the seat, fixed. - 5t truck arvn, driver sits through the seat, fixed. - army pilot switched to use m1911 as weapon. - winchester 1912 shotgun new model from skelig added. - 90mm recoilless rifle name changed to just 90mm recoilless. - f100 no damage textures, fixed. - ah1j cobra with 8 tow missiles loadout added. - running speeds, slight tweak, still follows arma2 setup, gun lowered walking is faster than gun up. - bulldozer very quiet engine idle sounds, fixed. - bulldozer can be destroyed (easily), fixed. --- fixes v1.5.2 - brown water needs to apply only for vte terrains, fixed. - flaregun has no reload sound, fixed. - flaregun picture is ... not showing up as handgun even though you have it, fixed. - flaregun was missing from weapon box, fixed. - m202 flash flame rocket launcher from skelig added. - smith and wesson model 12 revolver model added (semi placeholder). - smith and wesson model 15 revolver model added (semi placeholder). - smith and wesson model 67 revolver model added (semi placeholder). - smith and wesson m39 hushpuppy target sight icon changed to better one. - smith and wesson m39 hushpuppy shot high, fixed. - tokarev target sight icon changed to better one. - makarov target sight icon changed to better one. - flaregun target sight icon changed to better one. - browning high power target sight icon changed to better one. - colt m1911 target sight icon changed to better one. - remington870 shotgun model from skelig added. - usmc3 cigarette box and zippo shadow still present, fixed. - usmc3 cigarette box and zippo was not removed in 2-6 lods, fixed. - usmc2 cigarette box was not removed in 2-6 lods, fixed. - usmc2 missing cigarette box shadow still present, fixed. - usmc3 character model has leftover alice/etc backpack rig in his lower back, fixed. - usmc2 character model has leftover alice/etc backpack rig in his lower back, fixed. - usmc1 character model has leftover alice/etc backpack rig in his lower back, fixed. - mas38 has no ammo in weapon box, fixed. - m3sd greasegun silenced model added. - kittyhawk draw distance increased. --- fixes v1.5.1 - sa2 launcher didn't animate properly, fixed. - sa2 config tweaks like new missile smoke trail. - nam_25 terrain grid size increased from 512 to 2048. - nam_12 terrain grid size increased from 256 to 1024. - ia drang new terrain grid caused heavy fps loss, fixed. - f4_grey_aa gunner proxy is way too high, fixed. - f4_grey_aa pilot proxy is bit to the left, fixed. - f4_grey_aa pilot proxy is too far back, fixed. - f4_grey_ag gunner proxy is way too high, fixed. - f4_grey_ag pilot proxy is bit to the left, fixed. - f4_grey_ag pilot proxy is too far back, fixed. - f4_tan_aa gunner proxy is way too high, fixed. - f4_tan_aa pilot proxy is bit to the left, fixed. - f4_tan_aa pilot proxy is too far back, fixed. - f4_tan_ag gunner proxy is way too high, fixed. - f4_tan_ag pilot proxy is bit to the left, fixed. - f4_tan_ag pilot proxy is too far back, fixed. - f4_tan_aa cockpit glass is difficult to see through, fixed. - f4_tan_ag cockpit glass is difficult to see through, fixed. - f4_grey_aa cockpit glass is difficult to see through, fixed. - f4_grey_ag cockpit glass is difficult to see through, fixed. --- fixes v1.5 - vte_itree04 view geometry is too large, fixed. - vte_itree04 fire geometry is too large, fixed. - vte_itree04 geometry is too large, fixed. - clutter changed to lush jungle green color scheme. - clutter added to dedicated vte pbo - vte_itree03 view geometry is too large, fixed. - vte_itree03 fire geometry is too large, fixed. - vte_itree03 geometry is too large, fixed. - vte_itree02 view geometry is too large, fixed. - vte_itree02 fire geometry is too large, fixed. - vte_itree02 geometry is too large, fixed. - f5 sea counter measure chaff and flares missing, fixed. - f5 grey counter measure chaff and flares missing, fixed. - mig17 snake counter measure chaff and flares missing, fixed. - mig17 grey counter measure chaff and flares missing, fixed. - f105 r counter measure chaff and flares missing, fixed. - f105 counter measure chaff and flares missing, fixed. - a6 (mk82) counter measure chaff and flares missing, fixed. - a6 (mk74) counter measure chaff and flares missing, fixed. - a6 counter measure chaff and flares missing, fixed. - f4 tan ag counter measure chaff and flares missing, fixed. - f4 tan aa counter measure chaff and flares missing, fixed. - f4 grey ag counter measure chaff and flares missing, fixed. - f4 grey aa counter measure chaff and flares missing, fixed. - f100 (cap) counter measure chaff and flares missing, fixed. - f100 (mk82 ret) counter measure chaff and flares missing, fixed. - f100 (mk82) counter measure chaff and flares missing, fixed. - f100 (mk74) counter measure chaff and flares missing, fixed. - f100 (m117) counter measure chaff and flares missing, fixed. - f100 (mk74, lau-3a) counter measure chaff and flares missing, fixed. - f100 (mk82, lau-3a) counter measure chaff and flares missing, fixed. - f100 (mk74, mk82) counter measure chaff and flares missing, fixed. - mc130 counter measure chaff and flares missing, fixed. - c130 counter measure chaff and flares missing, fixed. - ac130 counter measure chaff and flares missing, fixed. - mig19 counter measure chaff and flares missing, fixed. - b57 counter measure chaff and flares missing, fixed. - b52 counter measure chaff and flares missing, fixed. - ah1j counter measure flares missing, fixed. - ah1g counter measure flares missing, fixed. - ch53 mg counter measure flares missing, fixed. - ch53 counter measure flares missing, fixed. - trailpath is marked on map as main road, fixed. - itrailpath is marked on map as main road, fixed. - itrailpath some parts were shaded differently if not completely missing, fixed. - mk82 rail new magazine 9rnds added (for b57 canberra internal pylon). - b57 bomb bay doors animation does not work, fixed. - b57 has only rockets and no bombs, fixed. - mas 38 missing from weapon box, fixed. - a4 (mk74) counter measure chaff and flares missing, fixed. - a4 b counter measure chaff and flares missing, fixed. - a4 r counter measure chaff and flares missing, fixed. - a4 counter measure chaff and flares missing, fixed. - l1a1 was not in the weapons us box, fixed. - c47 skytrain added (animations rvmats still unfinished). - ithaca m37 model from millenia added. - china lake reload time to much faster, 1 rnd / second. - m79 needs sight adjust to ranges 200 - 500m, added. - m79 reload time to much slower, 1 rnd / 6 seconds. - civilian nva truck shows up in mission editor, fixed. - backpack alice 2 with m60 ammo is missing, added. - backpack names unified for easier mission editor navigation. - sw keep height animation used for vte_powerlinel10_100.p3d, fixed. - sw keep height animation used for vte_powerliner10_100.p3d, fixed. - sw keep height animation used for vte_tallgrass.p3d, fixed. - sw keep height animation used for vte_vcartybunker.p3d, fixed. - strange convex component vte_ipalm2.p3d:geometry, fixed. - strange convex component vte_ipalm2.p3d:geometryfire, fixed. - strange convex component vte_ipalm2.p3d:geometryview, fixed. - strange convex component vte_ipalms.p3d:geometry, fixed. - strange convex component vte_ipalms.p3d:geometryview, fixed. - strange convex component vte_ipalms3.p3d:geometry, fixed. - strange convex component vte_ipalms3.p3d:geometryfire, fixed. - strange convex component vte_ipalms3.p3d:geometryview, fixed. - strange convex component vte_tree04.p3d:geometry, fixed. - strange convex component vte_tree04.p3d:geometryfire, fixed. - strange convex component vte_tree19.p3d:geometryview, fixed. - strange convex component vte_tree20.p3d:geometryview, fixed. - strange convex component vte_bush07.p3d:geometryview, fixed. - strange convex component vte_thompson.p3d:geometry, fixed. - strange convex component vte_xm148.p3d:geometry, fixed. - strange convex component vte_m60shorty.p3d:geometry, fixed. - strange convex component vte_m60.p3d:geometry, fixed. - ui mission editor terrain selector menu made larger for easier navigation. - strange convex component vte_xm177e1.p3d:geometry, fixed. - strange convex component vte_ch34_sog.p3d:geometryFire, fixed. - strange convex component vte_ch34_mg.p3d:geometryFire, fixed. - strange convex component vte_ch34.p3d:geometryFire, fixed. - strange convex component vte_bulldozer.p3d:geometry, fixed. - strange convex component vte_bulldozer.p3d:geometryFire, fixed. - strange convex component vte_bulldozer.p3d:geometryView, fixed. - strange convex component vte_m35_us_a_fuel.p3d:geometryFire, fixed. - strange convex component vte_m35_us_a_fuel.p3d:geometryViewCargo, fixed. - strange convex component vte_m35_us_a_cargo.p3d:geometryFire, fixed. - strange convex component vte_m35_us_a_cargo.p3d:geometryViewCargo, fixed. - strange convex component vte_m35_mafia.p3d:geometryFire, fixed. - strange convex component vte_m35_mafia.p3d:geometryViewCargo, fixed. - strange convex component vte_m35_us_a_ammo.p3d:geometryFire, fixed. - strange convex component vte_m35_us_a_ammo.p3d:geometryViewCargo, fixed. - strange convex component vte_m35_us_a_2.p3d:geometryFire, fixed. - strange convex component vte_m35_us_a_2.p3d:geometryViewCargo, fixed. - t55 armor values tweaked, 2 shots from law, one shot from 90mm recoilless. - strange convex component vte_m35_us_a.p3d:geometryFire, fixed. - strange convex component vte_m35_us_a.p3d:geometryViewCargo, fixed. - ah1j cobra gunner sighting system moves too much with turret, outside cockpit, fixed. - zsu37 gunner view doesnt work, fixed. - zsu37 has no muzzle flash, fixed. - zsu37 has no tracer rounds, fixed. - mk82 rail dropped bombs in autofire mode, now trigger commit only drops single bomb. - mk82 made laserguided, its a cheat but its not fair to bomb blind either. - m39 hushpuppy sound travels too far, fixed (cant hear beyond 30m now). - car15 has huge dispersion, fixed. - ar15 has huge dispersion, fixed. - xm177e has huge dispersion, fixed. - bulldozer geometry weight increased, should help its power to move other objects. - vinhthanh ils was in wrong position, removed. - poleikleng ils was in wrong position, removed. - khesanh ils was in wrong position, removed. - dshkm machine gun has insane dispersion, fixed. - m2 machine gun has insane dispersion, fixed. - vte_land/model.cfg has several errors in binarize log, fixed. - sa2 launcher does not have full damage textures, fixed. - uh1 right doorgunner is way inside the chassis, fixed. - uh1 right doorgunner cant get in (except through left doorgunner seat), fixed. - jeep mg gunner cant get in, fixed. - jeep unarmed had m2 gun barrel holder, fixed. - oh6 gunner cannot be shot, fixed. - ia drang terrain grid increased from 256 to 1024 (cell size 50m down to 12.5m). <- but fps went 60->25 :( - vte_music was missing $pboprefix$, fixed (how the hell did that happen?). - ia drang ils not working, fixed. - config nightVision removed as its obsolete.
--- fixes v1.4 - public release ;) --- fixes v1.4 release candidate 2 hotfix 1 - running_speeds_cfg had faulty values for few speeds, fixed. --- fixes v1.4 release candidate 2 - ov10 and ov1 names made more distinct for mission editor. - hud added to f105s. - hud added to f100 super sabres. - hud added to f5s. - hud added to a6 intruders. - hud added to a4 skyhawks. - hud added to f4 phantoms. - skybox_remove had missing area on the specific part of horizon, fixed. - 40mm buckshot magazine name was too long (for gear menu), fixed. - 40mm grenade ammobag picture is single grenade, fixed. - m60 recoil pulls down, fixed. - c130 has ramp opening struds stuck in open mode, fixed. - blufor camo faces bug fixed. - m113, m113acav and m163 vulcan vehicle mass fixed once and for all, no more vehicles flipping over. - kittyhawk script sort of fixed. this = [this] execVM "\pmc\vte_core_cfg\scripts\vehicle\kittyhawk\build.sqf"; - aircav group composition is awful, fixed. - car15gl model changed to newer skaven's car15 model, still old xm148 underneath. - usmc soldiers had about 4600 unused vertices hidden in gear, removed. - characters changed to use proxy head model. - tree06c had faulty geometry (you could walk through it), fixed. - tree06b had faulty geometry (you could walk through it), fixed. - ia drang jungle density toned down (from 60 models to 40 models). - asf road does not appear on terrain, fixed. - bis_ces road does not appear on terrain, fixed. - gravel specularity removed. - itrailpath specularity removed. - trailpath specularity removed. - f4_tan_ag view-pilot aligned properly. - f4_tan_aa view-pilot aligned properly. - f4_grey_ag view-pilot aligned properly. - f4_grey_aa view-pilot aligned properly. - aircombat added more terrain types to satellite mask/texture. - blu82 daisycutter explosion effects tweaked (not yet there finished). - blu82 daisycutter does not do enough damage, fixed. - mc130 texture tweaked. - placeholder text name for all placeholder weapons. - mohawk all specular maps toned down on reflection. - bronco all specular maps toned down on reflection. - running speeds tweaked. - m60 fire rate adjusted to bit faster. - birddog pilot/cargo proxys aligned better. - birddog normal mapping improved. - ah1 cobra normal mapping improved. - ah1j view-pilot wrongly aligned, fixed. - ah1g view-pilot wrongly aligned, fixed. - ah1g had wrongly named rvmat, fixed. - mig19 cant get in, fixed. - mig17 engine sound horrible, fixed. --- fixes v1.4 release candidate 1 - rebinarization of vte_terrain_wrp2 to remove unused files. --- fixes v1.3.11 internal (4 upgrades) - typ63 added shadows. - prc25 added shadows. - a1h_sea added shadows. - a1h added shadows. - a6_napalm added shadows. - a6_bomb added shadows. - a4_r added shadows. - a4 added shadows. - a4_r added rest of the plane in pilot view. - a4 added rest of the plane in pilot view. - a4_r fire geometry proxy error, fixed. - a4 fire geometry proxy error, fixed. - 762x54mm magazines has anti-tank rocket as inventory image, fixed. - bis_krovi4 reduced 1 section. - bis_krovi2 reduced 1 section. - bis_krovi_long reduced 2 sections. - bis_krovi reduced 1 section. - xm177e1 added shadowvolume 10. - uzi added shadows. - uzi added geometry. - type68 added shadows. - type68 added geometry. - type56 added shadowvolume 10. - type56 added geometry. - tokarevtt33 added shadows. - tokarevtt33 added geometry. - thompson added shadows. - thompson added geometry. - svt added shadows. - stoner_mg added shadows. - stoner_mg added geometry. - stoner_ar added shadows. - stoner_ar added geometry. - stensd added geometry. - stensd added shadowvolume 10. - sten added geometry. - sten added shadowvolume 10. - sks added shadows. - sks added geometry. - rpg2 added shadowvolume 10. - rpd added shadowvolume 10. - remington700 added shadows. - ppsh added shadows. - ppsh added geometry. - pps43 added shadows. - pps43 added geometry. - ppd40 added shadows. - ppd40 added geometry. - mpl made the barrel bit more longer as its mp(L) version. - mpl added shadowvolume 10. - mpk added shadowvolume 10. - mp40 added shadows. - mosina added shadows. - mosin38 added shadows. - mosin added shadows. - mat49 added shadows. - mas49 added shadows. - mas38 added shadows. - mas36 added shadows. - mac10_stock_sd added shadowvolume 10. - mac10_stock added shadowvolume 10. - mac10_sd added shadowvolume 10. - mac10 added shadowvolume 10. - m72e added shadowvolume 10. - m72 added shadowvolume 10. - m67v added shadowvolume 10. - m60shorty added shadows. - m60shorty added geometry. - m60 added shadowvolume 10. - m45 added shadows. - m16a1_203 added shadowvolume 10. - m16a1 added shadowvolume 10. - m1carbine added shadows. - l1a1 added shadows. - k98k added shadows. - k50m added shadows. - ithaca added shadows. - garand added shadows. - flaregun added shadows. - ex41 added shadows. - dp27 added shadows. - m39hp added shadows. - m39hp was misaligned in hands, fixed. - browning was misaligned in hands, fixed. - browning added shadows. - bren2 added shadows. - barbipod added shadows. - m35_us_empty damage textures missing, fixed. - m35_us_a_fuel damage textures missing, fixed. - m35_us_a_cargo damage textures missing, fixed. - m35_us_a_ammo damage textures missing, fixed. - m35_us_a_3 damage textures missing, fixed. - m35_us_a_2 damage textures missing, fixed. - m35_us_a damage textures missing, fixed. - m35_mafia damage textures missing, fixed. - m35_arvn damage textures missing, fixed. - m35_us_empty normal/specula maps missing, fixed. - m35_us_a_fuel normal/specula maps missing, fixed. - m35_us_a_cargo normal/specula maps missing, fixed. - m35_us_a_ammo normal/specula maps missing, fixed. - m35_us_a_3 normal/specula maps missing, fixed. - m35_us_a_2 normal/specula maps missing, fixed. - m35_us_a normal/specula maps missing, fixed. - m35_mafia normal/specula maps missing, fixed. - m35_arvn normal/specula maps missing, fixed. - t34/85 weapons replaced with vte native weapons. - t34/85 not animated, fixed. - glasses of too modern era, attempt of removing them. - vietminh guys mostly were on wrong vehicleclass, fixed. - mk82/83/84 damage values were too low, fixed. - jeep's should not have insidesoundcoeff as its open car. obstructsound too, fixed. - zu23 ammo has no tracers, fixed. - t34 class is under faction usa, fixed. - nva officer is called "Officer" instead of "NVA Officer", fixed. - map grid changed to 8 digit system. - zu23 sound duration is way too long, fixed. - texture pmc\vte_bis_obj\data\zalchat_beton.pac missing, fixed. - texture pmc\vte_bis_obj\data\zalchat_beton2.pac missing, fixed. - m21 model was replaced with m14 model. - m21 scope model was re-uvmapped. - m21 reload sound not working, fixed. - bulldozer no damage textures, fixed. - lvtp5 no damage textures, fixed. - zsu37 no damage textures, fixed. - su76 no damage textures, fixed. - btr50 no damage textures, fixed. - nva base and sniper new models from bad benson. - m113acav mass is wrong, it almost tips over on breaking, fixed. - m113 mass is wrong, it almost tips over on breaking, fixed. - shotgun shells/slugs are now one fully loaded tube, meaning 5 shells/slugs. - magazine VTE_150Rnd_556x45 (belt) for stoner mg added. - magazine VTE_40mm_Buckshot renamed to VTE_1Rnd_40mm_buckshot class name. - magazine VTE_40mm_HE renamed to VTE_1Rnd_40mm_HE class name. - magazine VTE_32Rnd_uzi renamed to VTE_32Rnd_9x19 class name. - magazine VTE_10Rnd_svt removed and replaced by VTE_10Rnd_762x54 class name. - magazine VTE_100Rnd_45ACP_Drum renamed to VTE_100Rnd_45ACP class name. - magazine VTE_32Rnd_sten renamed to VTE_32Rnd_9x18 class name. - magazine VTE_32Rnd_stensd renamed to VTE_32Rnd_9x18_sd class name. - magazine VTE_10Rnd_SKS renamed to VTE_10Rnd_762x54 class name. - magazine VTE_71Rnd_762x25_PPD_Drum renamed to VTE_71Rnd_762x25 class name. - magazine VTE_25Rnd_762x25_PPD_Box renamed to VTE_25Rnd_762x25 class name. - magazine VTE_100Rnd_RPD_drum renamed to VTE_100Rnd_762x54 class name. - magazine VTE_100Rnd_556x45_M23 renamed to VTE_100Rnd_556x45 class name. - magazine VTE_5Rnd_Mosin renamed to VTE_5Rnd_762x54 class name. - magazine VTE_20Rnd_762x63_Stanag renamed to VTE_20Rnd_762x63 class name. - magazine VTE_30Rnd_556x45_Stanag renamed to VTE_30Rnd_556x45 class name. - magazine VTE_20Rnd_556x45_Stanag renamed to VTE_20Rnd_556x45 class name. - magazine VTE_40mm_AmmoBag renamed to VTE_30Rnd_40mm_AmmoBag class name. - magazine VTE_36Rnd_M45 renamed to VTE_36Rnd_9x19 class name. - ammo VTE_M45Bullet replaced with vte_9x19 class name. - magazine VTE_20Rnd_mat49 renamed to VTE_20Rnd_9x19_mat49 class name. - magazine VTE_30Rnd_mat49 renamed to VTE_30Rnd_9x19_mat49 class name. - unused ak47 7.62x43mm magazine removed. - bombs were missing explosion sounds, fixed. - ia drang converted it again with better replace object settings from the original. - vc_rifleman2 added shadows. - vc_rifleman_tl added shadows. - vc_rifleman_rto added shadows. - vc_rifleman_mg added shadows. - vc_rifleman_at added shadows. - vc_rifleman added shadows. - usmc3 added shadows. - usmc2 added shadows. - usmc1 added shadows. - usmfr_mg added shadows. - sog_tl added shadows. - sog_rto added shadows. - sog_rfl2 added shadows. - sog_rfl added shadows. - sog_mg added shadows. - sog_gren added shadows. - sf_rfl added shadows. - seal_tl added shadows. - seal_rfl added shadows. - seal_pm added shadows. - seal_mg added shadows. - seal_gren added shadows. - mike_rfl added shadows. - lrrpt_rfl added shadows. - lrrpe_rfl added shadows. - ausas_tl added shadows. - aus_rfl added shadows. - arvn2_rfl added shadows. - arvn1_rto added shadows. - arvn1_rfl added shadows. - aircav_rto added shadows. - aircav_rfl2 added shadows. - aircav_rfl added shadows. - aircav_pilot added shadows. - aircav_medic added shadows. - army_rto added shadows. - army_rfl added shadows. - army_mg added shadows. - army_gren added shadows. - backpack added empty ones to weapon boxes. - m113acav driver view needs config entry for "force optics thing". model has no interior. - m48 tank is lighted at dark, fixed. - dispersion config (own pbo) created. - truck namesound missing, fixed. - m113 namesound missing, fixed. - 9x19mm magazines have 3 identical named entries, fixed. - 25km demo still with 50m jungle blocks, converted to individual trees. - vte_land_cfg caused game wide get-in vehicle problems (class LandVehicle), fixed. - sea vehicle nohq texture tone down. - sea vehicle smdi texture tone down. - m40 sniper rifle added. - ranging weapon (pgn-up/pgn-dn) check for all that has adjustable sights, fixed. - minTreesInForestSquare rised it to 10, should define forests better in jungle terrain. - map grid is not working goes from 0-9 and then again 0-9, fixed. - 82mm mortar nva works now from arty module "call bis_arty_f_executetemplatemission" method. - 81mm mortar us works now from arty module "call bis_arty_f_executetemplatemission" method. - m101 artillery us works now from arty module "call bis_arty_f_executetemplatemission" method. - sa2launcher normal/specular maps tweaked. - sa2fansong normal/specular maps tweaked. - sa2launcher missing damage textures, fixed. - sa2fansong missing damage textures, fixed. - sa2fansong missing view geometry, fixed. - sa2fansong missing fire geometry, fixed. - arvn texture has unwanted streaks of texture, fixed. - arvn2 texture has unwanted streaks of texture, fixed. - aus texture has unwanted streaks of texture, fixed. - mfr mg texture has unwanted streaks of texture, fixed. - mike texture has unwanted streaks of texture, fixed. - sf texture has unwanted streaks of texture, fixed. - tigerstripe(?) texture has unwanted streaks of texture, fixed. - usmc texture has unwanted streaks of texture, fixed. - us army grenadier textures has unwanted streaks of texture, fixed. - us army mg textures has unwanted streaks of texture, fixed. - us army textures has unwanted streaks of texture, fixed. - c130 cant get in, fixed. - m101 new model from badscull added. - m60 fire rate is too fast (should be 550 rounds per minute), fixed. - m113acav engine sounds are not working. - m113 engine sounds are not working. - m113 damage textures are not working. - ach47 had useless 4.0 lod, removed. - ach47 texture swaps to olive green on 3.0 lod, fixed. - ach47 one missing texture from ca\ moved to vte_air. - reload sounds for all infantry weapons fixed. - vte_weapons all ca\ file/image references removed with two exceptions. - makarov silenced used non silenced model, fixed. - 30rnd 5.56x45mm magazine added, not used but its availabe for mission editors. - aidispersioncoef values were not in effect, fixed. - weapon dexterity values were not in effect, fixed. - running speed values were not in effect, fixed. - aimprecision values were not in effect, fixed. - high dispersion values were not in effect, fixed. - marker round 40mm for grenade launchers added. - anti tank launcher dexterity adjusted, made it more heavier. - machine gun dexterity adjusted, made it more heavier. - map marker vc added. - map marker nva added. - map marker arvn added. - flagcarrier vc added. - flagcarrier nva added. - flagcarrier arvn added. - description short for all weapons added. - description short for all magazines added. - lrrpt_rfl few missing rvmats, fixed. - lrrpe_rto few missing rvmats, fixed. - lrrpe_rfl few missing rvmats, fixed. - ausas_tl few missing rvmats, fixed. - aus_rfl few missing rvmats, fixed. - arvn2_rfl helmet missing rvmat, fixed. - arvn1_rto helmet missing rvmat, fixed. - arvn1_rfl helmet missing rvmat, fixed. - aircav_rto face and hands turned into weird color in lower lods, fixed. - aircav_rto removed one unecessary texture. - aircav_rto few missing rvmats, fixed. - aircav_rfl2 removed one unecessary texture. - aircav_rfl2 few missing rvmats, fixed. - aircav_rfl removed one unecessary texture. - aircav_rfl few missing rvmats, fixed. - aircav_medic removed one unecessary texture. - aircav_medic few missing rvmats, fixed. - nva_rto few missing rvmats, fixed. - nva_mg few missing rvmats, fixed. - nva_rfl few missing rvmats, fixed. - sog_rfl few missing rvmats, fixed. - environmental sounds changed and upgraded for all terrains. - environmental sound meadow loon yell random sample added. - environmental sound ocean random sample added. - environmental sound rain town with random sample added. - vc_rifleman2 added backpack capability. - vc_rifleman_tl added backpack capability. - vc_rifleman_rto added backpack capability. - vc_rifleman_mg added backpack capability. - vc_rifleman added backpack capability. - usmc3 added backpack capability. - usmc2 added backpack capability. - usmc1 added backpack capability. - sog_rto added backpack capability. - seal_tl added backpack capability. - seal_rfl added backpack capability. - seal_pm added backpack capability. - seal_mg added backpack capability. - seal_gren added backpack capability. - nva_rto added backpack capability. - lrrpe_rto added backpack capability. - civilian_02 added backpack capability. - civilian_01 added backpack capability. - arvn1_rto added backpack capability. - army_rto added backpack capability. - aircav_rto added backpack capability. - aircav_rfl2 added backpack capability. - aircav_rfl added backpack capability. - aircav_pilot added backpack capability. - aircav_medic added backpack capability. - nva_mg added backpack capability. - aus_rfl added backpack capability. - arvn2_rfl added backpack capability. - vc_rifleman_at added vcrpg1 pack. - vte_backpack_vcrpg1 model created. - usmfr_mg added alice 1 pack. - sog_tl added alice 2 pack. - sog_rfl2 added alice 2 pack. - sog_rfl added alice 2 pack. - sog_mg added alice 2 pack. - sog_gren added alice 2 pack. - sf_rfl added alice 1 pack. - nva_rfl added nva 1 pack. - vte_backpack_nva1 model created. - mike_rfl added alice 1 pack. - lrrpt_rfl added alice 1 pack. - lrrpe_rfl added alice 2 pack. - vte_backpack_alice2 model created. - ausas_tl added alice 1 pack. - arvn1_rfl added alice 1 pack. - army_rfl added alice 1 pack. - army_mg added alice 1 pack. - army_gren added alice 1 pack. - vte_backpack_alice1 model created. - 40mm buckshot shell, added shotgun config. - wharf2 convex component geometry-view, fixed. - vcartybunker convex component geometry-view, fixed. - vilhut01 strange convex component geometry, fixed. - ihut4 strange convex component geometry-fire, fixed. - ihut4 strange convex component geometry-view, fixed. - itrailpaddy10_50 strange convex component geometry-view, fixed. - fallenpalmt1 strange convex component geometry-view, fixed. - tree21 strange convex component geometry-fire, fixed. - tree21 strange convex component geometry-view, fixed. - tree20 strange convex component geometry-view, fixed. - tree19 strange convex component geometry-view, fixed. - ipalms3 strange convex component geometry, fixed. - ipalms3 strange convex component geometry-fire, fixed. - ipalms3 strange convex component geometry-view, fixed. - ipalms strange convex component geometry-view, fixed. - chickencoop1 strange convex component geometry-fire, fixed. - chickencoop1 strange convex component geometry-view, fixed. - bush06 strange convex component geometry-view, fixed. - bush05 strange convex component geometry-view, fixed. - namesound errors repeated in rpt, fixed. - huey doorgun left had muzzle flash on, fixed. - aircraft smdi reflection/shinyness textures toned down a lot. - cluster bomb script causes huge fps loss in mp, adjusted, needs testing in mp. - m75 grenade (uh1 ara gunner) has no explosion sound, fixed. - artillery vehicles were under vehicles armor, fixed. - 81mm mortar cant get in when empty, fixed. - config class missing, vte_bis_obj, fixed. - vte_bis_obj had duplicate objects for default ca\, renamed them with vte tag. - a1h skyraider long lost original sea camo texture added. - script not found on vte_objects, several errors, fixed. - script pmc\vte_core_cfg\scripts\vte_door.sqf not found, fixed. - uh1 dustoff huey map icon missing, added. - uh1 huey map icon is low res, fixed. - 81mm mortar name says "boom", fixed. - m101 name says "boom", fixed. - ex41 did not load flares, fixed. - m79 did not load flares, fixed. - m14 added fullauto firemode. - flares missing from ammo boxes, added. - outhouse missing view / fire geometry, fixed. - outhouse had shading problems, fixed.
--- fixes v1.3.10 - camo faces added to special force type soldiers. - face textures changed from pac to paa. - sog_rfl2 new model with od pants, od shirt added. - sog_gren new model with od pants, od shirt with grenades added. - sog_mg new model with od pants, od shirt with mg ammo added. - sog_tl new model with od pants, od shirt added. - seal smdi texture values tweaked. - xm177 texture had unclean alpha channel, fixed. - seal_mg new model with woodland pants, udt vest, woodland jacket + mg ammo added. - seal_gren new model with tigerstripe pants, udt vest + woodland jacket with grenades added. - seal_pm new model with woodland pants, udt vest + tigerstripe jacket added. - seal_rfl new model with jeans + udt vest + woodland jacket added. - seal_tl texture errors corrected. - ch53 ugly bright green color adjusted to more darker shade. - shotgun config added, now they fire real spreading pellets / slugs. - floating objects in terrains fixed on most parts, but not all.
--- fixes v1.3.9 (public full release) - vc_rifleman_tl replaced last resolution lod. - vc_rifleman_rto replaced last resolution lod. - vc_rifleman_mg replaced last resolution lod. - vc_rifleman_at replaced last resolution lod. - vc_rifleman replaced last resolution lod. - vc_rifleman2 replaced last resolution lod. - usmc3 replaced last resolution lod. - usmc2 replaced last resolution lod. - usmc1 replaced last resolution lod. - aircav_medic replaced last resolution lod. - aircav_rfl2 replaced last resolution lod. - aircav_rfl replaced last resolution lod. - aircav_pilot replaced last resolution lod. - aircav_rto replaced last resolution lod. - m1838 animated gun/turret. - m108 aligned main gun to better work with arty module. - m107 animated main gun on all lods. - m101 aligned main gun to better work with arty module. - m56 aligned main gun to better work with arty module. - m30 m1938 had no gun/turret animation, fixed. - mines few models had bad lod's, fixed. - mines not working (editor placed), fixed. - artillery not working (using bis arty module), fixed.
--- fixes v1.3.8 - ch53 added ugly paint job for jungle green camo. - a1h skyraider added sea camo. - a1h weapon loadout does not match weapon proxys, fixed (mostly). - b52 adjusted mk82 loadout realism. - b52 added m117 external stores. - bis c130 added it to vte. - ac130 removed turrets as they do not work. c130 as placeholder. - mc130 new bis c130 got ugly paint job for SEA camo. - uh1h new model added, m60 door guns, 12 men cargo. - uh1h dustoff new model added, 3 men cargo. - uh1h ara gunship new model added, ffar rockets, m75 grenade launcher. - uh1h gunship new model added, ffar rockets, m134 miniguns. - uh1h unarmed new model added, 12 men cargo. - fueltank4 added. - f100 with mk82, lau-3a loadout added. - f100 with mk74, lau-3a loadout added. - f100 with m117 loadout added. - f100 with mk74 loadout added. - f100 with mk82 loadout added. - f100 with mk82r loadout added. - f100 with mk74, mk82 loadout added. - aircav model backpants bug fixed. - infantry weapons added new arma 2 rvmat's. - arvn2_rfl model performance tweaks. - arvn1_rto model performance tweaks. - arvn1_rfl model performance tweaks. - army_rto model performance tweaks. - army_rfl model performance tweaks. - army_mg model performance tweaks. - army_gren model performance tweaks. - aircav_rto model performance tweaks. - aircav_rfl2 model performance tweaks. - aircav_rfl model performance tweaks. - aircav_medic model performance tweaks. - vc_rifleman_tl model performance tweaks. - vc_rifleman_at model performance tweaks. - usmfr_mg model performance tweaks. - sf_rfl model performance tweaks. - nva_rfl model performance tweaks. - mike_rfl model performance tweaks. - lrrpt_rfl model performance tweaks. - aus_rfl model performance tweaks. - ausas_tl model performance tweaks. - ar15 cartidge ejecting is too low, tweaked. - car15gl cartidge ejecting is too low, tweaked. - m16a1 cartidge ejecting is too low, tweaked. - car15gl model has 30rnd magazine, fixed. - uzi animated bolt. - thompson animated bolt. - stensd animated bolt. - sten animated bolt. - remington700 animated bolt. - ppsh animated bolt. - pps43 animated bolt. - ppd40 animated bolt. - mas49 animated bolt. - mas36 animated bolt. - m60 animated bolt. - m3a1 texture suffix was missing, fixed. - m1carbine animated bolt. - l1a1 animnated bolt. - tet68 special objects aligned to ground. - ov1d model performance tweaks. - ov1c model performance tweaks. - ov1b model performance tweaks. - ov1a model performance tweaks. - ov10d model performance tweaks. - ov10c model performance tweaks. - ov10a model performance tweaks. - ov10 model performance tweaks. - ch53 mg model performance tweaks. - ch53 model performance tweaks. - ch46 model performance tweaks. - ch34 mg model performance tweaks. - m35 mafia truck model performance tweaks. - m163 vulcan model performance tweaks. - bis m14 added it to vte. - bis m79 added it to vte. - bis colt1911 added it to vte. - bis lee enfield n4 added it to vte. - bis sa58 added it to vte. (its an ak47 copy). - bis sa58s (folding stock) added it to vte. (its an ak47 copy). - garand animated trigger. - rpd animated bolt. - rpk animated bolt. - sks animated bolt. - svt40 animated bolt. - type56 animated bolt. - type68 animated bolt. - nva crew and pilot weapon changed to ak47s. - bis ak47s (folding stock) added it to vte. - bis ak47 added it to vte. - vc ak47 soldier had type56 instead, fixed. - terrain class names switched all of them to lower case (for linux ded server). - us jeeps allow 5 persons to enter but only 2 are visible, fixed. - aircav.hpp is missing old arma classes, fixed. - mortar crews floats in the air, fixed. - svt-40 tweaked recoil. - m14 tweaked recoil. - m163 vulcan gun barrel not animated, fixed. - suu11 pod has no firing sound, fixed. - suu11 pod has too long burst, fixed. - suu11 pod no tracers, fixed. - a1h skyraider restored original weapon loadouts. - vc soldiers had shadow (broken), fixed. - aircav soldiers had shadow (broken), fixed. - usmc soldiers had shadow (broken), fixed. - ah1 cobra gunner optics very low res, fixed. - vte_arty inv dir replaced with newer equip dir. - vte_weapons inv dir replaced with newer equip dir. - generic mag image moved to equip dir. - t34 missing, added. (selections missing, not animated).
--- fixes v1.3.7 - m113 mass is not right, tilts forward when breaking, fixed. - m113 acav mass is not right, tilts forward when breaking, fixed. - m113 driver cant get in, fixed. - m113 acav driver cant get in, fixed. - m113 no cargo space for passangers, fixed. - truck5t mafia muzzleflash on constantly, fixed. - truck5t mafia switched m60 to m2. - truck5t fire geometrys not working, fixed. - truck5t geometrys not working, fixed. - truck5t mafia muzzleflash not animated, fixed. - remington 11-48 shotgun missing, added. - remington 870 shotgun missing, added. - winchester model 1897 shotgun missing, added. - winchester model 1912 shotgun missing, added. - smith & wesson model 12 revolver is missing, added. - smith & wesson model 15 revolver is missing, added. - smith & wesson model 67 revolver is missing, added. - mas-49 rifle is missing, added. - aircav pilot textures were bad, improved. - mpk/mpl sights were not aligned, fixed. - mpk/mpl textures has unecessary texts, fixed. - m60 needs to be a bit louder, tweaked. - mig17 has the same weapon twice: gsh cannon/ gsh23 cannon, fixed. - m3a1 fire rate is a bit too low now, tweaked. - xm177e no reload sound, fixed. - mas36 no reload sound, fixed. - m45 has no reload sound, fixed. - m3a1 reload sound volume is terribly low, fixed. - remington model 700 sniper rifle missing, added. - rpg2 units (some) have rpg7 instead, fixed. - law eye memory point is way way too back. - law res lod's were not all aligned correctly, fixed. - law added geometry. - rpg7 loaded proxy is missing. loaded shows empty model, fixed. - 90mm recoilless launcher iron sights not working, fixed. - rpg2 launcher iron sights not working, fixed. - rpg7 launcher iron sights not working, fixed. - law launcher iron sights not working, fixed. - sa7 launcher missiles missing from nva box, added. - sa7 launcher missing from nva box, added. - napalm fire/smoke effect is not working, fixed. - m113 cargo missing ca\tracked\data\cargo_co.paa, fixed. - m113 cargo missing ca\tracked\data\walls_co.paa, fixed. - m113 acav wrong texture paths, fixed. - new m197 sound by tpm added. - new m134 sound by tpm added. - m3a1 magazine name is "m3a1", fixed. - m3a1sd magazine name is "m3a1sd", fixed. - m45 magazine name is "m45", fixed. - mosin magazine name is "mosin", fixed. - m39hp magazine name is "m39hp", fixed. - mpk magazine name is "mpk", fixed. - ppd40 magazine name is "ppd box", fixed. - pps43 magazine name is "35rnd mp", fixed. - rpd magazine name is "rpd box", fixed. - sten magazine name is "sten", fixed. - svt40 magazine name is "svt", fixed. - thompson magazine name is "thompson", fixed. - type68 magazine name is "type 68", fixed. - uzi magazine name is "uzi", fixed. - birddog pilot sits bit too low (not much though), fixed. - mig19 pilot view is too low, fixed. - b57 pilot position is too high, torso is outside of the cockpit, fixed. - b57 missing view geometry, added. - b57 last res lod was 225 points, added new one less than 100. - b57 can't find the "get in" position, fixed. - artillery shell explosion config tweaked. - artillery has no shell explosion sound, fixed. - nva sniper (mosin) has type56 rifle, fixed. - vc rifleman (m14/mortar) has 20rnd m16 mags, fixed. - rpk machine gun missing, added.
--- fixes v1.3.6 - ipalmt geometry mass added. - itree04 geometry mass added. - itree03 geometry mass added. - stump_tree04 geometry mass added. - stump_tree03 geometry mass added. - stump_tree01 geometry mass added. - tree_rubber04 geometry mass added. - tree_rubber03 geometry mass added. - tree_rubber02 geometry mass added. - tree_rubber01 geometry mass added. - tree24 geometry mass added. - tree23 geometry mass added. - tree22 geometry mass added. - tree21 geometry mass added. - tree20 geometry mass added. - tree19 geometry mass added. - tree18 geometry and fire/view geometry added. - tree17 geometry and fire/view geometry added. - tree16 geometry and fire/view geometry added. - tree15 geometry and fire/view geometry added. - tree14 geometry and fire/view geometry added. - tree13 geometry and fire/view geometry added. - tree12 geometry and fire/view geometry added. - tree11 geometry and fire/view geometry added. - tree08 fire/view geometry tweaked. - tree06c fire/view geometry tweaked. - tree06b fire/view geometry tweaked. - tree06a view geometry tweaked. - tree06 view geometry tweaked. - stump_tree04 fire/view geometry missing, added. - stump_tree03 fire/view geometry missing, added. - stump_tree02 fire/view geometry missing, added. - stump_tree01 fire/view geometry missing, added. - grass05 view geometry missing, added. - grass04 view geometry missing, added. - grass03 view geometry missing, added. - grass02 view geometry missing, added. - grass_tall_01 view geometry missing, added. - bush_dry_03 view geometry missing, added. - bush_dry_02 view geometry missing, added. - bush_dry_01 view geometry missing, added. - bush38 view geometry missing, added. - bush37 view geometry missing, added. - bush36 view geometry missing, added. - bush35 view geometry missing, added. - bush34 view geometry missing, added. - bush33 view geometry missing, added. - bush32 view geometry missing, added. - bush29 view geometry missing, added. - bush28 view geometry missing, added. - bush27 view geometry missing, added. - bush26 view geometry missing, added. - bush25 view geometry missing, added. - bush24 view geometry missing, added. - bush22 view geometry missing, added. - bush21 view geometry missing, added. - bush20 view geometry missing, added. - bush19 view geometry missing, added. - bush18 view geometry missing, added. - bush17 view geometry missing, added. - bush16 view geometry missing, added. - bush15 view geometry missing, added. - bush14 view geometry missing, added. - bush13 view geometry missing, added. - bush12 view geometry missing, added. - bush11 view geometry missing, added. - bush10 view geometry missing, added. - bush09 view geometry missing, added. - bush08 view geometry missing, added. - bush07 view geometry missing, added. - bush06 view geometry missing, added. - bush05 view geometry missing, added. - colt commander pistol missing (9x19mm, 9rnd mag), added. - weapon sounds from tpm, brand new ones added. - bm8 small tweak for lowest res lod. - bm8 windows are not transparent, fixed. - mat-49 smg missing, added. - mac-10 smg missing. 9x19, 32rnd mag, added. - mac-10 silenced smg missing. 9x19, 32rnd mag, added. - makarov pistol missing, added. - makarov silenced pistol missing, added. - m16a1 m203 grenade launcher missing, added.
--- fixes v1.3.5 - added menu cutscenes for all terrains. - gamelogicks were not fully disabled, fixed. - sw keep height vte_sandbag_single.p3d error, fixed. - filled units[] and weapons[] on configs that required them. - ov10d cockpit glass is buggy, fixed. - ov10c cockpit glass is buggy, fixed. - ov10a cockpit glass is buggy, fixed. - ov10 cockpit glass is buggy, fixed. - ov1c doesn't have any ffars loaded, fixed. - ov1d doesn't have any ffars loaded, fixed. - ov10c doesn't have machine guns, fixed. - ammo truck nva was not working, fixed. - ammo truck us was not working, fixed. - m113 ambulance was not healing, fixed. - fuel truck us was not working, fixed. - repair truck us was not working, fixed. - replaced nva/vc truck model with v3s civil. - repair truck nva was not working, fixed. - fuel truck nva was not working, fixed. - strazni vez 1 lod, wrong rvmat, fixed. - su76 has a us crew, fixed. - zsu37 has a us crew, fixed. - ah1g cockpit glass is buggy, fixed. - ah1j cockpit glass is buggy, fixed. - tokarev t33 pistol did not do enough damage, tweaked. - ammobox not enough rocket launcher ammo, fixed. - ammobox bren2 in nva box, fixed. - ammobox garand in nva box, fixed. - ammobox m1 carbine in nva box, fixed. - ammobox no pistols in nva weapon box, fixed. - ammobox has wrong ak47 magazines, fixed. - bulldozer driver cannot be seen when driving, fixed. - car15gl xm148 reload sound missing, fixed. - terrains no environmental sounds, fixed. - added car15 xm148 into us weapons box. - k50m stringtables missing, fixed. - trees itree04 tweaked geometrys. - trees itree03 tweaked geometrys. - trees itree02 tweaked geometrys. - trees itree01 tweaked geometrys. - trees iplant7 tweaked geometry. - trees iplant6 tweaked geometry. - trees iplant5 tweaked geometry. - trees iplant4 tweaked geometry. - trees iplant3 tweaked geometry. - trees iplant2 tweaked geometry. - trees ipalmt4 dont have geometry and fire geometry, fixed. - trees ipalmt3 dont have geometry and fire geometry, fixed. - trees ipalmt2 dont have geometry and fire geometry, fixed. - trees ipalmt1 dont have geometry and fire geometry, fixed. - trees ipalmt dont have geometry and fire geometry, fixed. - trees ipalm2 dont have geometry and fire geometry, fixed. - trees iban3 dont have geometry and fire geometry, fixed. - trees iban2 dont have geometry and fire geometry, fixed. - trees iban1 dont have geometry and fire geometry, fixed. - trees bush01 dont have geometry and fire geometry, fixed. - trees bush23 dont have geometry and fire geometry, fixed. - trees bush30 dont have geometry and fire geometry, fixed. - trees bush31 dont have geometry and fire geometry, fixed. - trees tree24 dont have geometry and fire geometry, fixed. - trees tree23 dont have geometry and fire geometry, fixed. - trees tree22 dont have geometry and fire geometry, fixed. - trees tree21 dont have geometry and fire geometry, fixed. - trees tree20 dont have geometry and fire geometry, fixed. - trees tree19 dont have geometry and fire geometry, fixed. - added artillery and mortar weapons, magazines and ammo. - m56 howitzer was on nva side, fixed. - thompson too accurate, tweaked. - l1a1 sights don't zoom in, fixed. - k98k sights don't zoom in, fixed. - m3a1 sights don't zoom in, fixed. - m1 carbine sights don't zoom in, fixed. - garand sights don't zoom in, fixed. - enfieldn4 sights don't zoom in, fixed. - xm177e sights don't zoom in, fixed. - mp40 sights don't zoom in, fixed. - mas36 sights don't zoom in, fixed. - thompson sights don't zoom in, fixed. - m45 sights don't zoom in, fixed. - bar sights don't zoom in, fixed. - m3a1 too accurate, tweaked. - empty trucks cannot be boarded as driver, fixed. - btr50 no engine sound, fixed. - changed to 10000 rounds m60 ammo for pbr. - changed to 5000 rounds m60 ammo for lssc. - added missing ofp animals as config placeholders. - added missing ofp land vehicles as hidden config placeholders. - added missing ofp air vehicles as hidden config placehodlers.
--- fixes v1.3.4 - kittyhawk build script had debug msg on and small delay, fixed. - uh1 ara when piloted by ai chases its own tail, fixed. - nva rto and mg soldier faces were ghostly white, fixed. - no speaker given errors in rpt, fixed. - rpg2 does too much damage, tweaked. - ak47 uses 7.62x54mm ammunition, changed to 7.62x39mm. - m3a1 fire rate is too fast, tweaked. - m60 fire rate is a bit too fast, fixed to arma final release value. - smg's need less recoil, fixed. - bulldozer geometry mass was not very good, fixed. - tweaked bulldozer textures. - tweaked btr50 textures. - btr50 flips when turning (geometry mass missing?), fixed. - added zsu-37 anti aircraft gun. - added su-76 self propelled gun. - added artillery groups (make them NONE so they wont stack up). - added m102 artillery (config only, m101 as placeholder). - vte_ch53: unknown animation source errors, fixed. - added some paint to m114 tyres. - ch53 mg gunner views are too low, fixed. - uh1 huey d/h pilot could not see out of cockpit, fixed. - uh1 huey dustoff pilot could not see out of cockpit, fixed. - uh1 huey ara pilot could not see out of cockpit, fixed. - uh1 huey gunship pilot could not see out of cockpit, fixed. - m134 minigun has no sound, fixed. - renamed uh1 m134 to m134. - removed ah1 m134 and use m134 instead. - ch46 back rotor spinned too fast, fixed. - ch47 back rotor spinned too fast, fixed. - ach47a back rotor spinned too fast, fixed. - renamed ah1 gl m129 to m129. - renamed uh1 gl m75 to m75 - uh1 huey pilot view had no rear of helicopter, fixed. - tweaked mounted m60 fire rates. - mounted m60 has bis m240 sound, changed to vte m60 sound. - m73a has no reload timeout between magazines, fixed. - pkt has no reload timeout between magazines, fixed. - m2 has no reload timeout between magazines, fixed. - m197 has no reload timeout between magazines, fixed. - t55 no inside driving sound, fixed (I hope). - pt76 no inside driving sound, fixed (I hope). - added tracers to m2 machine gun. - 105mm_m68 cannon sound missing, fixed. - 90mm_m41 cannon sound missing, fixed. - m73a machine gun sound missing, fixed. - 152mm_m81e1 cannon sound missing, fixed. - 76mm_d56t_gun cannon sound missing, fixed. - 762mm_pkt machine gun sound missing, fixed. - 100mm_d10t2g_gun cannon sound missing, fixed. - VTE_m168 cannon sound missing, fixed. - m119_gun cannon sound missing, fixed. - d30_gun cannon sound missing, fixed. - added tracers to dshkm machine gun. - added tracers to m73a machine gun. - bronco had ca\ reference in ah1z_engines_destruct.rvmat, fixed. - mohawk had ca\ reference in a10_01_destruct.rvmat, fixed. - removed duplicate defines from vte_air_cfg. - removed duplicate defines from vte_bis_obj_cfg. - removed duplicate defines from vte_chara_cfg. - removed duplicate defines from vte_land_cfg. - removed duplicate defines from vte_objects_cfg. - removed duplicate defines from vte_ordnance_cfg. - removed duplicate defines from vte_running_speeds_cfg. - removed duplicate defines from vte_sea_cfg. - removed duplicate defines from vte_weapons_cfg. - tweaked dispersion values. - added specific destruct rvmat for ch34. - added specific destruct rvmat for ch34_sog. - added specific destruct rvmat for ch53. - added specific destruct rvmat for huey. - added specific destruct rvmat for uh1dustoff. - added specific destruct rvmat for uh1gs. - added specific destruct rvmat for uh1guns. - added specific destruct rvmat for ch47. - added specific destruct rvmat for ach47. - added specific destruct rvmat for ch46. - added specific destruct rvmat for s56. - added specific destruct rvmat for a4. - added specific destruct rvmat for b52. - added specific destruct rvmat for b57. - added specific destruct rvmat for birddog. - added specific destruct rvmat for mig19. - added specific destruct rvmat for a1h. - added specific destruct rvmat for c130. - added specific destruct rvmat for f4_grey. - added specific destruct rvmat for f4_tan. - added specific destruct rvmat for a6_napalm. - added specific destruct rvmat for f105. - added specific destruct rvmat for mig17_camo. - added specific destruct rvmat for mig17. - added specific destruct rvmat for f5_camo. - added specific destruct rvmat for f5_grey. - added specific destruct rvmat for ov1 mohawks. - added specific destruct rvmat for ov10 bronco. - added wound textures for res_pilot_body_wound1.rvmat - added wound textures for res_pilot_body_wound2.rvmat - res_pilot_molle_webbings.rvmat was missing one texture, fixed. - added missing us_hhl_wound1.rvmat. - added missing us_hhl_wound2.rvmat. - added missing us_pilot_hhl.rvmat. - added missing cfgfaces textures, lots of them. - added missing np_soldier_sniper_body.rvmat. - added missing np_soldier_sniper_body_hhl.rvmat. - replaced ca\ character map icons with pmc\vte_chara ones. - replaced ca\ character pictures with pmc\vte_chara ones. - added specific destruct rvmat for pbr. - added specific destruct rvmat for lssc. - added specific destruct rvmat for sebsampan. - added specific destruct rvmat for sampanbig. - added specific destruct rvmat for kittyhawk. - reworked kittyhawk config a bit. - added unique artillery and mortar map icons and group pictures. - svt40 has no sound, fixed. - ex41 recoil missing, fixed. - vc_rifleman low res lod's are missing textures, fixed.
--- fixes v1.3.3 - m60 bis sound replaced with old original vte sound. - m16 bis sound replaced with old original vte sound. - m1abrams mg mount rvmat files missing, fixed. - various artillery vehicles turrets broken, fixed. - smokeshells not working, fixed. - split vte_sounds.pbo into vte_sounds_vehicles.pbo - added mission editor groups. - shell_casings.sqf script error on ov10's, fixed. - m134 added tracers. - m61 vulcan added tracers. - m60 doorgun added tracers. - m197 added tracers. - m61 vulcan has insane fire rate, fixed. - m75 40mm grenade launcher has insane fire rate, fixed. - m129 40mm grenade launcher has insane fire rate, fixed. - s56 mapsize way way too small, fixed. - s56 stringtable wrong, mg is not written as mg, fixed. - m2 machine gun sound missing, fixed (I think?). - mc-130 stringtable error, fixed. - many update base class rpt errors, fixed. - us 5t truck mess fixed. - vte_acofficern missing class, fixed. - sa2 rocket stringtable entries missing, fixed. - cannot load sound 'ca\water\data\sound\rhib_1.wss', fixed. - cannot load sound 'ca\water\data\sound\water_v5.wss', fixed. - cannot load sound 'ca\air\data\sound\camel1.wss', fixed. - invalid crew civilian in vte_60mortarnva, fixed. - error: no entry 'bin\config.bin.MissileCrater', fixed. - basic items, map, compass etc missing on most units, fixed. - artillery models were referencing wrong pbo, fixed.
--- fixes v1.3.2 - added bulldozer model. - added m163 vulcan model. - added vte_nvacrew and vte_nva_pilot classes. - attempt to fix too fast firing 20mm cannon. - config.bin/shellcrater error, fixed. - ffar rocket name missing, fixed. - mp dedicated server error artillerycharge/dispersion, fixed. - rpt error engine_mi17.wss sound missing, fixed.
Back to Manual home or VTE ArmA 2 root page.